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  • Video Games as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art

    Video Games as Art by Bosman, Frank G.; van Wieringen, Archibald L.H.M.;

    A Communication-Oriented Perspective on the Relationship between Gaming and the Art

    Series: Video Games and the Humanities; 12;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 104.95
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        43 528 Ft (41 455 Ft + 5% VAT)
      • Discount 20% (cc. 8 706 Ft off)
      • Discounted price 34 822 Ft (33 164 Ft + 5% VAT)

    43 528 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher De Gruyter Oldenbourg
    • Date of Publication 7 November 2022

    • ISBN 9783110735130
    • Binding Hardback
    • No. of pages123 pages
    • Size 230x155 mm
    • Weight 311 g
    • Language English
    • Illustrations 7 Line drawings, color; 7 Illustrations, color
    • 410

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    Long description:

    Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.

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