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    Unstable Aesthetics: Game Engines and the Strangeness of Modding

    Unstable Aesthetics by Lohmeyer, Eddie;

    Game Engines and the Strangeness of Modding

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      • Publisher's listprice GBP 28.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        14 671 Ft (13 973 Ft + 5% VAT)
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      • Discounted price 11 737 Ft (11 178 Ft + 5% VAT)

    14 671 Ft

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    Long description:

    Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds.

    The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others -- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.

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    Table of Contents:

    Table of Contents

    _PR35S_5T4RT!: The Mechanisms of Art Modding
    ER40R 1: A (Scroll) Down Memory Lane: Non-Play and the Vitality of 8-bit Engines in Cory Arcangel's Super Mario Bros. Mods
    ER40R 2: Slaying Machines: Embodied Mimesis in ArsDoom
    ER40R 3: "Perspective Engines" and the Strangeness of 3D Space in JODI's Untitled Game
    ER40R 4: Generative Mods and the Violence of Sensation
    ER40R 5: Random Planets and Alien (Dis)orientations in WE BUILD WORLDS
    1N5ER7_C0IN T0 C0N71NU3: Intractable Spaces

    Bibliography
    Index

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    Unstable Aesthetics: Game Engines and the Strangeness of Modding

    Unstable Aesthetics: Game Engines and the Strangeness of Modding

    Lohmeyer, Eddie;

    14 671 HUF

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