Tradigital Maya
A CG Animator's Guide to Applying the Classical Principles of Animation
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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
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Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher Routledge
- Date of Publication 1 November 2011
- ISBN 9780123852229
- Binding Paperback
- No. of pages568 pages
- Size 246x189 mm
- Weight 1208 g
- Language English
- Illustrations 450 Illustrations, color 0
Categories
Short description:
Finally a book that bridges the world of software instruction with the classical principles of animation - for animators. Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tool set.
MoreLong description:
Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com.
MoreTable of Contents:
Chapter 1 Arcs – Organic Movement/Natural Motion; Chapter 2 Anticipation – Building the Action; Chapter 3 Animation Editing – Timing & spacing; Chapter 4 Animation Editing – Ease In & Ease Out; Chapter 5 Staging – Framing the action and Setting the Mood; Chapter 6 Follow–Through and Overlapping Action; Chapter 7 Secondary Action – Enhancing the Shot; Chapter 8 Straight Ahead Action and Pose to Pose; Chapter 9 Solid Drawing and Design – Form Meets Function; Chapter 10 Appeal; Chapter 11 Squash and Stretch; Chapter 12 Exaggeration; Chapter 13 Conclusion;
More