The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make
Contraptions, Creations, and Curiosities Anyone Can Make
Series: ELECTRONICS;
- Publisher's listprice GBP 19.99
-
9 550 Ft (9 095 Ft + 5% VAT)
The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 10% (cc. 955 Ft off)
- Discounted price 8 595 Ft (8 186 Ft + 5% VAT)
Subcribe now and take benefit of a favourable price.
Subscribe
9 550 Ft
Availability
Uncertain availability. Please turn to our customer service.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Publisher McGraw-Hill Education TAB
- Date of Publication 16 December 2013
- ISBN 9780071827805
- Binding Paperback
- No. of pages240 pages
- Size 175x106x15 mm
- Weight 572 g
- Language English 0
Categories
Short description:
Thomas Willeford presents fascinatingly fun yet simple steampunk projects for enthusiasts of all ages—lavishly illustrated by award-winning cartoonist Phil Foglio.
MoreLong description:
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
Fascinatingly Fun, Family-Friendly Steampunk Projects
"Here’s a Steampunk tale with an invitation to build Steampunk props. An interactive notion; an imaginative adventure; and a way to further stimulate your own imagination." -- From the Foreword by David Silverman, director and producer of The Simpsons Movie and codirector of Monsters, Inc.
Steampunk stalwart Thomas Willeford cordially invitesyou on an adventure--one in which you get to build ingenious devices of your own! Lavishly illustrated by award-winning cartoonist Phil Foglio, The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make presents 10 intriguing projects ideal for makers of all ages and skill levels, woven into an epic tale of mystery and pursuit.
Follow the exploits of Isaac and Amelia, a brother and sister who must devise a series of beguiling gizmos to rescue their uncle from a skyship that's been commandeered by a nefarious villain and his rogue automatons. Each chapter contains an installment of this captivating story along with the step-by-step instructions and list of tools and materials you'll need to create the featured gadgets.
Discover how to forge these imaginative contraptions:
- Decoder armguard
- Signaling periscope
- Goggles
- Grappling hook launcher
- Airship harness
- Glider wings
- Rivet gun
- Power armor
- Magnetic amplification gauntlet
- Rocket pack
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
Fascinatingly Fun, Family-Friendly Steampunk Projects
"Here’s a Steampunk tale with an invitation to build Steampunk props. An interactive notion; an imaginative adventure; and a way to further stimulate your own imagination." -- From the Foreword by David Silverman, director and producer of The Simpsons Movie and codirector of Monsters, Inc.
Steampunk stalwart Thomas Willeford cordially invitesyou on an adventure--one in which you get to build ingenious devices of your own! Lavishly illustrated by award-winning cartoonist Phil Foglio, The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make presents 10 intriguing projects ideal for makers of all ages and skill levels, woven into an epic tale of mystery and pursuit.
Follow the exploits of Isaac and Amelia, a brother and sister who must devise a series of beguiling gizmos to rescue their uncle from a skyship that's been commandeered by a nefarious villain and his rogue automatons. Each chapter contains an installment of this captivating story along with the step-by-step instructions and list of tools and materials you'll need to create the featured gadgets.
Discover how to forge these imaginative contraptions:
- Decoder armguard
- Signaling periscope
- Goggles
- Grappling hook launcher
- Airship harness
- Glider wings
- Rivet gun
- Power armor
- Magnetic amplification gauntlet
- Rocket pack
Table of Contents:
Foreword
Introduction
Part the First: Before We Begin
Chapter 1: What Is Steampunk?
Chapter 2: Tools of the Modern Mad Scientist…and Materials, Too
Chapter 3: You'll Shoot Your Eye Out!
Part the Second: The Story
Chapter 4: Decoder Armguard: Wherein our heroes get the message
Chapter 5: Signaling Periscope: Wherein our heroes pass the message along
Chapter 6: Goggles: Wherein our heroes prepare for a trip
Chapter 7: Grappling Hook Launcher: Wherein our heroes get a lift
Chapter 8: Airship Harness: Wherein our heroes fly by night
Chapter 9: Glider Wings: Wherein our heroes get separated
Chapter 10: Rivet Gun: Wherein our heroes get stranded
Chapter 11: Power Armor and Magnetic Amplification Gauntlet: Wherein our heroes are reunited
Chapter 12: Rocket Pack: Wherein our heroes visit their uncle
Chapter 13: Epilogue: Wherein our heroes escape
Part the Third: Hastily Scribbled Laboratory Notes
A. This Way Lies Madness
B. Dramatis Personae
C. For the Brilliant but Mathematically Challenged Mad Scientist
Final Thoughts