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  • The Routledge Companion to Cyberpunk Culture

    The Routledge Companion to Cyberpunk Culture by McFarlane, Anna; Schmeink, Lars; Murphy, Graham;

    Series: Routledge Media and Cultural Studies Companions;

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    Product details:

    • Edition number 1
    • Publisher Routledge
    • Date of Publication 30 June 2021

    • ISBN 9781032083322
    • Binding Paperback
    • No. of pages474 pages
    • Size 254x178 mm
    • Weight 900 g
    • Language English
    • 175

    Categories

    Short description:

    In this companion, an international range of contributors examine with the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with a snapshot of cyberpunk culture and also cyberpunk as culture.

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    Long description:

    In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture.



    With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as comics, film, television, and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, as the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, and empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking, as much as differentiating, our perspectives on a globalized technoscientific world.



    With original entries that engage cyberpunk’s diverse ‘angles’ and its proliferation in our life worlds, this critical reference will be of significant interest to humanities students and scholars of media, cultural studies, literature, and beyond.





     

    "The Routledge Companion to Cyberpunk Culture [...] makes for an excellent and accessible reference work for those interested in how techno-cultural changes made throughout our present information-saturated age have been addressed in science fiction and beyond. There is no other scholastic work on cyberpunk that goes as broad or runs as deep, and this will likely remain the case for quite some time."


    -- Mark Player, University of Reading, from Configurations, Volume 28, Number 3, Summer 2020


    "The Routledge Companion to Cyberpunk Culture is as thorough and careful a study of worldwide cyberpunk as we could have hoped it would be. The writing and the bibliographical apparatus are both of high quality, and the enthusiasm of the writers for their topics matches their professionalism [...]. Every companion volume is as much a spur toward conversation and argument as it is a compass reading in the field it tackles, and in that respect as in many others, this Companion represents a remarkable achievement."


    -- Simone Caroti, Full Sail University, from Journal of the Fantastic in the Arts, Volume 30, Number 3, 2020


    "Emphasizing such a far-reaching impact and manifestation of cyberpunk, this anthology is best suited for scholars seeking a helpful companion for undergraduate courses focused on this topic or emerging scholars desiring a guiding resource through this cultural terrain. Moving beyond the most influential cyberpunk texts, it provides a broader understanding of how cyberpunk permeates disparate genres and media including video games, music, fashion, role-playing games, manga and anime, comic books, novels, and films and therefore enables scholars to re-envision cyberpunk as not merely a North American genre of speculative fiction but instead in a more accurate sense as a global response to late capitalism."


    -- Michael Pitts, from SFRA Review, vol. 52, no. 1, 241-42

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    Table of Contents:

    01. Cyberpunk as Cultural Formation



    Anna McFarlane, Graham J. Murphy and Lars Schmeink





     



    I: Cultural Texts





    02. Literary Precursors



    Rob Latham





    03. The Mirrorshades Collective



    Graham J. Murphy



    04. Bruce Sterling: Schismatrix Plus (Case Study)



    Maria Goicoechea



    05. Feminist Cyberpunk



    Lisa Yaszek 





    06. Pat Cadigan: Synners (Case Study)



    Ritch Calvin





    07. Post-Cyberpunk



    Christopher D. Kilgore





    08. Charles Stross: Accelerando (Case Study)



    Gerry Canavan





    09. Steampunk



    Jess Nevins





    10. Biopunk



    Lars Schmeink





    11. Non-SF Cyberpunk



    Jaak Tomberg





    12. Comic Books



    David M Higgins and Matthew Iung





    13. American Flagg! (Case Study)



    Corey K. Creekmur





    14. Manga



    Shige (CJ) Suzuki





    15. Early Cyberpunk Film



    Andrew M. Butler





    16. Strange Days (Case Study)



    Anna McFarlane





    17. Digital Effects in Cinema



    Lars Schmeink





    18. Blade Runner 2049 (Case Study)



    Matthew Flisfeder





    19. Anime



    Kumiko Saito





    20. Akira and Ghost in the Shell (Case Study)



    Martin de la Iglesia and Lars Schmeink





    21. Television



    Sherryl Vint





    22. Max Headroom: Twenty Minutes into the Future (Case Study)



    Scott Rogers





    23. Video Games



    Pawel Frelik





    24. Deus Ex (Case Study)



    Christian Knöppler




    25. Tabletop Role-Playing Games



    Curtis D. Carbonell



    26. Shadowrun (Case Study)
    Hamish Cameron





    27. Photography and Digital Art



    Grace Halden





    28. Fashion



    Stina Attebery



    29. Music



    Nicholas C. Laudadio





    30. Janelle Monáe: Dirty Computer (Case Study)



    Christine Capetola





     



    II: Cultural Theory



    31. Simulation and Simulacra



    Rebecca Haar and Anna McFarlane





    32. Gothicism



    Anya Heise-von der Lippe





    33. Posthumanism(s)



    Julia Grillmayr





    34. Marxism



    Hugh Charles O’Connell





    35. Cyborg Feminism



    Patricia Melzer





    36. Queer Theory



    Wendy Gay Pearson





    37. Critical Race Theory



    Isiah Lavender III





    38. Animality



    Seán McCorry





    39. Ecology in the Anthropocene



    Veronica Hollinger





    40. Empire



    John Rieder





    41. Indigenous Futurisms



    Corinna Lenhardt





    42. Afrofuturis

    More
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