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  • The Role of Enemies in Military Shooter Video Games: On Hostile Ground

    The Role of Enemies in Military Shooter Video Games by Trattner, Kathrin;

    On Hostile Ground

    Series: Routledge Critical Studies in Video Games and Culture;

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      • Publisher's listprice GBP 155.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        74 051 Ft (70 525 Ft + 5% VAT)
      • Discount 10% (cc. 7 405 Ft off)
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    74 051 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

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    Product details:

    • Edition number 1
    • Publisher Routledge
    • Date of Publication 31 December 2025

    • ISBN 9781032555652
    • Binding Hardback
    • No. of pages148 pages
    • Size 234x156 mm
    • Weight 430 g
    • Language English
    • Illustrations 7 Illustrations, black & white; 7 Halftones, black & white
    • 700

    Categories

    Short description:

    This book delivers a unique way of understanding the heart of every first-person military shooter game – its enemies – from within the genre itself to present a nuanced view of opponents in war games. It will interest video game studies, religious and cultural studies, digital media, history, postcolonial studies and communication studies.

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    Long description:

    This book delivers a unique way of understanding the heart of every first‑person military shooter game – its enemies – from within the genre itself to present a nuanced view of opponents in war games.


    The analysis provides a systematic framework for a comparative and intersectional analysis that pays attention to multiple layers of video games, such as narrative, audiovisuality, gameplay, and the construction of ludic space, considering genre‑specific conventions and mechanics. Integrating theories and methods from game studies, cultural studies, and religious studies, this book introduces the concept of “ludic othering.” By applying this concept to a variety of military shooters produced during the heyday of the War on Terror, this book illustrates “ludic othering’s” analytical potential in answering a central question: What social and cultural ascriptions are at play in the representation of enemies?


    This volume will interest students and scholars of video game studies, religious and cultural studies, digital media, genre, history, postcolonial studies, and communication studies.

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    Table of Contents:

    Introduction: An Approach to Enemies in Military Shooters 


    1. Tangos, Targets, Terrorists: The Ludic Othering of Enemies in Military Shooters


    2. Enemies Without a Cause: Narrative Demarcations between Friend and Foe


    3. Generic “Third-World” Enemies: Patterns in Representing the Non-Western Other


    4. Mapping Opponents: The Meanings of Virtual Geographies of Conflict


    5. Counter-Discourses: Military Shooters beyond Othering?


    Conclusion: Know Your Enemies  


    Index

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