The Game Narrative Toolbox

The Game Narrative Toolbox

 
Edition number: 2
Publisher: CRC Press
Date of Publication:
 
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Product details:

ISBN13:9781032438962
ISBN10:1032438967
Binding:Paperback
No. of pages:328 pages
Size:254x178 mm
Weight:1330 g
Language:English
Illustrations: 2 Illustrations, black & white; 44 Illustrations, color; 2 Halftones, black & white; 30 Halftones, color; 14 Line drawings, color; 6 Tables, black & white
637
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Short description:

Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry.

Long description:

Learn how to create compelling game storylines.


Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive.


Thoroughly revised, the Second Edition includes updated content reflecting the industry?s latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters.


Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.

Table of Contents:

Chapter 01      What Is Narrative Design?


Chapter 02      The Concept


Chapter 03      Worldbuilding


Chapter 04      Characters


Chapter 05      Story


Chapter 06      Implementation and Production


Chapter 07      Dialogue


Chapter 08      Cutscenes and Cinematics


Chapter 09      Troubleshooting


Chapter 10      Visual Novels


Chapter 11      Storytelling in Open-World Games and Games-as-a-Service


            Conclusion


                References