
The Game Narrative Toolbox
Series: Focal Press Game Design Workshops;
- Publisher's listprice GBP 51.99
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The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 20% (cc. 5 262 Ft off)
- Discounted price 21 050 Ft (20 047 Ft + 5% VAT)
26 312 Ft
Availability
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 2
- Publisher CRC Press
- Date of Publication 16 August 2023
- ISBN 9781032438962
- Binding Paperback
- No. of pages328 pages
- Size 254x178 mm
- Weight 688 g
- Language English
- Illustrations 2 Illustrations, black & white; 44 Illustrations, color; 2 Halftones, black & white; 30 Halftones, color; 14 Line drawings, color; 6 Tables, black & white 529
Categories
Short description:
Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry.
MoreLong description:
Learn how to create compelling game storylines.
Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive.
Thoroughly revised, the Second Edition includes updated content reflecting the industry?s latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters.
Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.
MoreTable of Contents:
Chapter 01 What Is Narrative Design?
Chapter 02 The Concept
Chapter 03 Worldbuilding
Chapter 04 Characters
Chapter 05 Story
Chapter 06 Implementation and Production
Chapter 07 Dialogue
Chapter 08 Cutscenes and Cinematics
Chapter 09 Troubleshooting
Chapter 10 Visual Novels
Chapter 11 Storytelling in Open-World Games and Games-as-a-Service
Conclusion
References
More
The Game Narrative Toolbox
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