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  • The Game Designer's Playbook: An Introduction to Game Interaction Design

    The Game Designer's Playbook by Stahlke, Samantha; Mirza-Babaei, Pejman;

    An Introduction to Game Interaction Design

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      • Publisher's listprice GBP 37.49
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        17 910 Ft (17 057 Ft + 5% VAT)
      • Discount 10% (cc. 1 791 Ft off)
      • Discounted price 16 119 Ft (15 351 Ft + 5% VAT)

    17 910 Ft

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    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher OUP Oxford
    • Date of Publication 4 August 2022

    • ISBN 9780198845911
    • Binding Hardback
    • No. of pages400 pages
    • Size 240x162x24 mm
    • Weight 810 g
    • Language English
    • Illustrations 106 colour figures and illustrations
    • 234

    Categories

    Short description:

    This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable.

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    Long description:

    Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand.

    The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.

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    Table of Contents:

    Foreword
    Caveman Arcade
    The Parlance of Play
    The Long Con
    Say What You Mean
    Control Freaks
    The Play's the Thing
    Rejecting Your Reality
    The Audience Is Listening
    Rise of the Machines
    Making the Thing
    Testing Your Patience
    What Comes Next?
    Glossary
    List of Acronyms
    Ludography

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