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  • The Game Audio Director's Guide

    The Game Audio Director's Guide by Bridgett, Rob;

      • GET 10% OFF

      • Publisher's listprice GBP 39.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        18 055 Ft (17 195 Ft + 5% VAT)
      • Discount 10% (cc. 1 806 Ft off)
      • Discounted price 16 249 Ft (15 476 Ft + 5% VAT)

    16 249 Ft

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    Availability

    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher Focal Press
    • Date of Publication 22 October 2026

    • ISBN 9781041258919
    • Binding Paperback
    • No. of pages94 pages
    • Size 216x138 mm
    • Language English
    • Illustrations 14 Illustrations, black & white; 14 Halftones, black & white
    • 700

    Categories

    Short description:

    The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands. This book is essential for audio professionals moving into or already working as Audio Directors in the video game industry. 

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    Long description:

    The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands.


    This book gives aspiring and current Audio Directors practical frameworks, roadmaps, and models to tackle the challenges of game audio leadership. You'll learn how to transition between projects, manage teams, balance creative and technical work and understand how audio direction evolves throughout a game's development. Using industry examples and real-world insights, the book helps you move from hands-on sound work to strategic leadership, so you can shape the overall audio vision while adapting to each production phase.


    This book is essential for audio professionals moving into or already working as Audio Directors in the video game industry. It's also valuable for game audio designers wanting to understand leadership, students studying game audio or sound design and educators teaching game development, interactive media, or audio production.

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    Table of Contents:

    Introduction  1. Direction and Vision  2. Design  3. Decoding the Job Description  4. You arrive in the Director’s Seat - Now what?  5. Contexts  6. Healing  7. Day One: Seeing it all  8. Day Two: Defining the Vision  9. Vision Work  10. Early Stages  11. Technology, Production and Information  12. Overall Approaches towards Clarity  13. Directing the Team  14. A Studio Director Perspective  15. What Matters the Most?

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