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    The Fundamentals of C/C++ Game Programming: Using Target-based Development

    The Fundamentals of C/C++ Game Programming by Beuken, Brian;

    Using Target-based Development

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      • Publisher's listprice GBP 65.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        29 794 Ft (28 375 Ft + 5% VAT)
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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 2
    • Publisher CRC Press
    • Date of Publication 4 December 2025

    • ISBN 9781032863801
    • Binding Paperback
    • No. of pages504 pages
    • Size 254x178 mm
    • Weight 930 g
    • Language English
    • Illustrations 66 Illustrations, black & white; 86 Illustrations, color; 45 Halftones, black & white; 84 Halftones, color; 20 Line drawings, black & white; 3 Line drawings, color
    • 651

    Categories

    Short description:

    This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.

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    Long description:

    This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. This book also helps develop familiarity with Microsoft Visual Studio’s ability to target and use fixed/restricted hardware, which are key skills in console development.


    This book allows readers to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology. It also demonstrates underlying principles and some pitfalls of game coding, in practical, step‑by‑step ways, to increase exposure and confidence in game coding concepts and technical advances.


    This second edition has been fully updated in line with recent hardware changes, with new and updated cross platform code examples hosted at the companion website, which can also be compiled and run on a standard Windows PC, without a target system if the user does not have one readily available.


    This book will be useful to all novice coders seeking to learn the fundamentals of C/ C++ game programming.


    The companion material for this book is available at www.scratchpadgames.net.

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    Table of Contents:

    1. Getting Started, 2. Getting Our Target Ready, 3. Using the Target, 4. Putting It All Together, 5. Finally Our First Games, 6. A New Third Dimension, 7. Space, The Final Frontier, 8. Recognisable Environments, 9. Let’s Go Indoors, 10. Graphics Need a Boost, 11. Populating the World, 12. Some Advanced Stuff, The End is Near!

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