• Contact

  • Newsletter

  • About us

  • Delivery options

  • Prospero Book Market Podcast

  • The Cultural Legacy of the Royal Game of the Goose: 400 years of Printed Board Games

    The Cultural Legacy of the Royal Game of the Goose by Seville, Adrian;

    400 years of Printed Board Games

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 128.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        61 152 Ft (58 240 Ft + 5% VAT)
      • Discount 20% (cc. 12 230 Ft off)
      • Discounted price 48 922 Ft (46 592 Ft + 5% VAT)

    61 152 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher Routledge
    • Date of Publication 1 July 2019

    • ISBN 9789462984974
    • Binding Hardback
    • No. of pages384 pages
    • Size 246x174 mm
    • Weight 870 g
    • Language English
    • Illustrations 32 Illustrations, black & white; 60 Illustrations, color
    • 0

    Categories

    Short description:

    The book traces the history of the Game of the Goose from its medieval roots and celebrates its continuing cultural legacy as the chief model for race games played with dice in the modern era.

    More

    Long description:

    The Game of the Goose is one of the oldest printed board games, dating back 400 years. It has spawned thousands of derivatives: simple race games, played with dice, on themes that mirror much of human activity. Its legacy can be traced in games of education, advertising and polemic, as well as in those of amusement and gambling - and games on new themes are still being developed. This book, by the leading international collector of the genre, is devoted to showing why the Game of the Goose is special and why it can lay claim to being the most influential of any printed game in the cultural history of Europe. Detailed study of the games reveals their historical provenance and - reversing the process - gives unusual insights into the cultures which produced them. They therefore provide rich sources for the cultural historian. This book is beautifully illustrated with more than 90 illustrations, many in color, which are integrated throughout the text.

    More

    Table of Contents:

    PART I. The History of the Game of the Goose and its Variants, from its earliest appearance to the end of the 19th century CHAPTER 1: Introduction and Overview Appendix 1a - Chronological overview Appendix 1b - Rules for the classic Game of the Goose CHAPTER 2: Early History and Meaning of the Game of the Goose CHAPTER 3: French Games before the Revolution Appendix 3a - statistics from D'Allemagne's iconography Appendix 3b - individual spaces of Duval's Jeu du Monde CHAPTER 4: French games after the Revolution CHAPTER 5: An overview and listing of British games Appendix 5a - Introduction to the Check List of British games. Appendix 5b - Check List of British Games, compiled by John Spear CHAPTER 6: British games of the 17th and 18th centuries CHAPTER 7: British games of the 19th century CHAPTER 8: Distinctive Features of German Goose Games Appendix 8a - The Image Data Base of German Games CHAPTER 9: Italian Games to the end of the 19th century CHAPTER 10: Dutch and Flemish games CHAPTER 11: Games in Spain, Portugal and Latin America CHAPTER 12: Countries of Europe where the Game of the Goose was less in evidence. CHAPTER 13: The board game links between Europe and the USA PART II. The Legacy of the Game of the Goose in the Modern Era CHAPTER 14: The International Background to the Legacy CHAPTER 15: Amusement and Education CHAPTER 16: Propaganda, polemic and satire CHAPTER 17: Advertising and promotion CONCLUSION CHAPTER 18: Printed Board Games as Sources for Cultural History, Literature quoted with abbreviated titles, Glossary of technical terms, List of figures, Index of games, Index of subjects.

    More