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    The Art and Science of Virtual Content Creation: Beyond the Screen

    The Art and Science of Virtual Content Creation by Rojas, Raquel Victoria Benítez;

    Beyond the Screen

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 86.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        39 275 Ft (37 405 Ft + 5% VAT)
      • Discount 20% (cc. 7 855 Ft off)
      • Discounted price 31 420 Ft (29 924 Ft + 5% VAT)
      • Discount is valid until: 30 June 2026

    35 348 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    The Art and Science of Virtual Content Creation: Beyond the Screen is a wide-ranging guide that examines the dynamic fusion of creativity and technology in crafting immersive digital experiences.

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    Long description:

    The Art and Science of Virtual Content Creation: Beyond the Screen is a wide-ranging guide that examines the dynamic fusion of creativity and technology in crafting immersive digital experiences. It explores how artistic vision and digital tools function as equal partners in the creation of compelling virtual media, moving beyond traditional boundaries to explore the vast creative potential of the digital realm. This book provides both theoretical foundations and practical strategies for conceptualizing, developing, and producing virtual content across multiple platforms and formats.



    This book covers the complete life cycle of virtual content creation, guiding readers through every phase from initial concept development to postproduction. It explores the unique opportunities and challenges of virtual reality, augmented reality, and mixed reality, while introducing essential technical skills including 3D modeling, animation, spatial audio, and interactive design. Through real-world case studies and industry experiences, this book describes innovative storytelling methods and examines emerging technologies such as procedural generation, artificial intelligence, and blockchain as future drivers of virtual media. Equally important, it addresses the ethical and societal implications of virtual content, discussing critical issues of authenticity, representation, and privacy in increasingly lifelike digital experiences.



    Beyond the Screen is designed for both newcomers seeking foundational knowledge and seasoned professionals looking to expand their expertise in virtual content creation. This book serves digital artists, game developers, filmmakers, UX designers, and media professionals who want to harness the power of immersive technologies. Academic researchers, students in digital media programs, and creative technologists will find valuable insights into the evolving landscape of virtual storytelling, while industry practitioners will benefit from actionable strategies and concrete methods for translating imaginative concepts into immersive digital realities.

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    Table of Contents:

    1. Introduction to Virtual Content Creation in Contemporary Media Ecosystems-Raquel Victoria Benítez Rojas 2. Understanding Virtual Environments-Francisco-Julián Martínez-Cano and Tamara Makana Chock 3. The Historical Evolution of Virtual Reality Technologies-Raquel Victoria Benítez Rojas 4. The Art of Virtual Content Creation-Heba El Kamshoushy and Bassant Mohamed Attia 5. The Science behind Virtual Reality-Austin Hendy 6. Tools and Technologies for Virtual Content Creation-Wael Brahim 7. Virtual Content Design Principles-Rocío Cifuentes-Albeza and Elpidio del Campo-Cañizares 8. Virtual Storytelling Techniques-Begoña Ivars Nicolás 9. Virtual Content Distribution Channels-Erkan Sakan and Berna Çelikkaya 10. The Ethics of Social Representations in the Age of Virtual and Augmented Reality-Galo Vásconez Merino and Antonella Carpio Arias 11. Ethical Issues in the Use of VR in the Context of Artificial Intelligence-André Plante 12. Challenges and Future Trends in Virtual Content Creation-Victoria Mora de la Torre and Antonio Díaz-Lucena

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