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  • Teen Fandom and Geek Programming: A Practical Guide for Librarians

    Teen Fandom and Geek Programming by Rogers, Carrie;

    A Practical Guide for Librarians

    Series: Practical Guides for Librarians; 46;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 62.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        29 620 Ft (28 210 Ft + 5% VAT)
      • Discount 20% (cc. 5 924 Ft off)
      • Discounted price 23 696 Ft (22 568 Ft + 5% VAT)

    29 620 Ft

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    Product details:

    • Publisher Bloomsbury Publishing (UK)
    • Date of Publication 15 June 2018
    • Number of Volumes Paperback

    • ISBN 9781538107522
    • Binding Paperback
    • No. of pages168 pages
    • Size 279.91x215.65x10.922 mm
    • Weight 476 g
    • Language English
    • Illustrations 1 b/w illustration; 23 b/w photos; 2 tables; 6 textboxes Illustrations, unspecified
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    Long description:

    Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting.

    Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for:

    Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGsFandom clubsFanfiction programmingCosplay programmingSTEM programming through fandoms (graphic design and art; video editing and design; 3D printing)Large-scale geek eventsPromoting inclusivity through geek programming
    Use the tips and how-to knowledge in this practical guide to get more teens into your library!

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    Table of Contents:

    Chapter 1: Major Fandoms
    Chapter 2: Ideas for Fandom and Geek Programming
    Chapter 3: General Fandom Club Program Ideas
    Chapter 4: Types of Fandom Clubs and Specific Programming Ideas
    Chapter 5: Gaming Clubs and Lock-ins
    Chapter 6: Anime Clubs
    Chapter 7: Fanfiction Programming
    Chapter 8: Cosplay Programming
    Chapter 9: STEM Programming through Fandoms
    Chapter 10: Large-scale Geek Events
    Chapter 11: Collection Development and Geek Programming
    Chapter 12: Promoting inclusivity through Geek Programming
    Appendix A: Icebreaker BINGO Game
    Appendix B: Lock-in Permission Slip
    Appendix C: Infrared Wand Craft
    Appendix D: Sample Partnership Agreement
    Appendix E: Sample Large-scale Event Budget

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