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  • Technology Supported Active Learning: Student-Centered Approaches

    Technology Supported Active Learning by Vaz de Carvalho, Carlos; Bauters, Merja;

    Student-Centered Approaches

    Series: Lecture Notes in Educational Technology;

      • GET 20% OFF

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      • Publisher's listprice EUR 128.39
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        53 249 Ft (50 714 Ft + 5% VAT)
      • Discount 20% (cc. 10 650 Ft off)
      • Discounted price 42 600 Ft (40 571 Ft + 5% VAT)

    53 249 Ft

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    printed on demand

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    Product details:

    • Edition number 1st ed. 2021
    • Publisher Springer Nature Singapore
    • Date of Publication 16 July 2022
    • Number of Volumes 1 pieces, Book

    • ISBN 9789811620843
    • Binding Paperback
    • See also 9789811620812
    • No. of pages188 pages
    • Size 235x155 mm
    • Weight 308 g
    • Language English
    • Illustrations V, 188 p. 36 illus., 28 illus. in color. Illustrations, black & white
    • 279

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    Long description:

    This book promotes student-centered approaches to the learning process, allowing students to develop skills and competences that traditional, passive learning methods cannot foster. In turn, supporting active learning with digital technology tools creates new possibilities in terms of pedagogical design and implementation. This book addresses the latest research and practice in the use of technology to promote active learning. As such, on the one hand, it focuses on active pedagogical methodologies like problem-based learning, design thinking and agile approaches; on the other, it presents best practice cases on the use of digital environments to support these methodologies. Readers will come to understand and learn to apply active learning methodologies, either by replicating the best practices presented here, or by creating their own methods.

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    Table of Contents:

    Technology to Support Active Learning in Higher Education.- Agile and lean methods with design thinking.-Project-based Learning in Higher Education.- Inquiry-based Learning in Higher Education.- Agile Methodologies in learning with design Thinking.- The Design of a Problem-Based Learning Platform for Engineering Education.- Serious games to support Agile and Lean Methodologies.- Design thinking as a collaborative learning design tool for teachers.- Design thinking for promoting human-centred design.- Game design-based learning for preservice and in-service teacher training.

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