Teaching Linguistics With Games
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Product details:
- Edition number 1
- Publisher Routledge
- Date of Publication 24 November 2025
- ISBN 9781041049005
- Binding Paperback
- No. of pages160 pages
- Size 246x174 mm
- Language English
- Illustrations 21 Illustrations, black & white; 38 Illustrations, color; 14 Halftones, color; 19 Line drawings, black & white; 26 Line drawings, color 700
Categories
Short description:
This volume explores games and gamification as tools for teaching linguistics in higher education. It offers adaptable activities, promotes student-led learning through ludic pedagogy, and boosts motivation and engagement.
MoreLong description:
This volume explores games and gamification as a pedagogical approach to teaching linguistics and languages at the university level. It introduces a variety of games and gamified activities that can be integrated into almost any linguistics course, from phonetics and phonology to psycholinguistics and language evolution. The authors not only share their experiences using games in the classroom but also embrace a broader educational philosophy of ludic pedagogy. This approach centers on engaging students in meaningful, authentic activities and empowering them to take charge of their learning. Through this method, teachers can boost learner motivation, foster self-efficacy, build a supportive community of practice, and make learning an enjoyable experience.
Many of the games and activities in this book are flexible and can be adapted to suit various class types and student demographics. This collection of best practices serves as a practical guide for teaching with games and a resource that helps educators navigate potential challenges and misconceptions. Ultimately, the book aims to enhance the teaching experience for linguistics instructors, improve learning outcomes, and promote productive, collaborative relationships with students. The book is complemented by an online repository of printable games, which will be continuously updated and expanded: https://linguisticgames.weebly.com/
"A welcome, important, and timely edited volume in this growing field of games and gamification in education. With a clear focus on university level pedagogy, each chapter of this well-conceived collection introduces readers to tried and tested game-based activities for a variety of linguistic topics and approaches. Fans of English phonology and pronunciation can even look forward to an encounter with the anecdotal ghoti, now an interactive app for formative self-assessment. Overall fascinating reading, a significant contribution to the field, and truly ahead of the game."
Thomas Wagner, Professor in Applied Linguistics, University College of Education Upper Austria, Austria
“This volume offers an inspiring approach to game-based learning in linguistics. With 13 chapters written by scholars from across the globe, there is something in this volume for all areas of linguistic study. From syntax and semantics to phonetics and language evolution to name only a few, this collection will not only offer ready to use games but also inspire you to adapt them or create your own. Teaching Linguistics with Games is a gold mine that is a must-have for everyone teaching linguistics.”
Lise Fontaine, Professor of Linguistics, Université du Québec à Trois-Rivières, Canada
MoreTable of Contents:
1 Ahead of the Game: Applying Gamification and Game-Base Teaching to Linguistics
Vita V. Kogan
2 Physical and Online Games for Phonetics and Phonology
Nathan Sanders and Danielle Daidone
3 Playful Linguistics: Designing the Digital Board Game Ph[o:]nix
Lena Straßburger, Petra B. Schumacher, Rebekka Wanka, and Hanna Weiland-Breckle
4 Gamifying the Phonetics and Phonology Class
Ana Cecilia Cad and Florencia Giménez
5 SemanTasks and SemanTricks: Using Linguistic Knowledge to Your Advantage
Maura O’Leary
6 Syntactic Concepts Game
Monika Kavalir
7 Say Something Good!: A Scrabble-Inspired Board Game for Teaching NSM Semantics
Lauren Sadow
8 A Euro-style Game for the λ-calculus
Andrew McKenzie
9 Worlds of Possibility: Murder, Mystery, and Meaning
Luisa Martí, Hazel Pearson, and Qiuhao Charles Yan
10 Gamification with Ghoti: Development and Implementation of an App for Introductions to English Linguistics
Sven Leuckert and Martin Leuckert
11 The Emergence of Word Forms From Human Protolanguage
Alison Wray
12 Glyph: Gamifying the Study of Letter Shapes and Writing Systems
Yoolim Kim
13 Making Great Play of Learning: Conclusions and Lessons Learned
Vita V. Kogan
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