Indigenomicon
American Indians, Video Games, and the Structures of Dispossession
Series: Power Play: Games, Politics, Culture;
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Product details:
- Publisher Duke University Press
- Date of Publication 11 November 2025
- ISBN 9781478029274
- Binding Hardback
- No. of pages312 pages
- Size 229x152 mm
- Weight 572 g
- Language English
- Illustrations 15 illustrations 700
Categories
Long description:
Settler colonial studies and Indigenous studies are often assumed to be the same intellectual project. In Indigenomicon, Jodi A. Byrd examines the differences between the two fields by bringing video game studies and Indigenous studies into conversation with Black studies, queer studies, and Indigenous feminist critique. Byrd theorizes “the image of the law of the Indigenous” as structuring dispossession in games including Assassin’s Creed, Animal Crossing, BioShock Infinite, and Demon Souls. They demonstrate how games and play might reveal histories of slavery, genocide, and theft of Indigenous lands even as their structures obscure Indigenous spatial and embodied practices that prioritize relationships with land, water, plants, and spirits. With ground and relationality defined as key concepts, Byrd centers Indigenous visions of dystopias to reveal how game spaces encode settler structures of governance even as the design of games might yet provide vital modes of resistance to Indigenous erasure.
MoreTable of Contents:
Preface. Time Plays and Slow Runs ix
Acknowledgments xiii
Introduction. Playing Stories 1
1. What Remains 39
2. Silence Will Fall 77
3. Beast of America 112
4. “Nothing Is True, Everything Is Permitted” 150
5. The Knight at the End of the World 187
Conclusion. Recursive Futures 222
Notes 237
Bibliography 263
Index 287