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  • Indigenomicon: American Indians, Video Games, and the Structures of Dispossession

    Indigenomicon by Byrd, Jodi A.;

    American Indians, Video Games, and the Structures of Dispossession

    Series: Power Play: Games, Politics, Culture;

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      • Publisher's listprice GBP 96.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        45 864 Ft (43 680 Ft + 5% VAT)
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      • Discounted price 41 278 Ft (39 312 Ft + 5% VAT)

    45 864 Ft

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    Product details:

    • Publisher Duke University Press
    • Date of Publication 11 November 2025

    • ISBN 9781478029274
    • Binding Hardback
    • No. of pages312 pages
    • Size 229x152 mm
    • Weight 572 g
    • Language English
    • Illustrations 15 illustrations
    • 700

    Categories

    Long description:

    Settler colonial studies and Indigenous studies are often assumed to be the same intellectual project. In Indigenomicon, Jodi A. Byrd examines the differences between the two fields by bringing video game studies and Indigenous studies into conversation with Black studies, queer studies, and Indigenous feminist critique. Byrd theorizes “the image of the law of the Indigenous” as structuring dispossession in games including Assassin’s Creed, Animal Crossing, BioShock Infinite, and Demon Souls. They demonstrate how games and play might reveal histories of slavery, genocide, and theft of Indigenous lands even as their structures obscure Indigenous spatial and embodied practices that prioritize relationships with land, water, plants, and spirits. With ground and relationality defined as key concepts, Byrd centers Indigenous visions of dystopias to reveal how game spaces encode settler structures of governance even as the design of games might yet provide vital modes of resistance to Indigenous erasure.

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    Table of Contents:

    Preface. Time Plays and Slow Runs ix
    Acknowledgments xiii
    Introduction. Playing Stories 1
    1. What Remains 39
    2. Silence Will Fall 77
    3. Beast of America 112
    4. “Nothing Is True, Everything Is Permitted” 150
    5. The Knight at the End of the World 187
    Conclusion. Recursive Futures 222
    Notes 237
    Bibliography 263
    Index 287

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