Simulating Good and Evil
The Morality and Politics of Videogames
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Product details:
- Publisher Rutgers University Press
- Date of Publication 17 September 2020
- Number of Volumes Paperback
- ISBN 9781978818569
- Binding Paperback
- No. of pages222 pages
- Size 235x156x15 mm
- Weight 313 g
- Language English 96
Categories
Long description:
Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.
Table of Contents:
Introduction
1 The Conceptual Terrain of Simulation
2 The Moral Panic Surrounding Videogames
3 Imaginary Transgressions
4 Digital Morality
5 The Many Faces of Moral Reflection
6 Persuasive Games and Ideological Manipulation
7 Speaking Through Games
Conclusion
Acknowledgments
Bibliography
Index