
Recreating Built Heritage for Cities
Creating Accurate HBIM 3D Buildings for Use in Unreal Engine 5
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Product details:
- Edition number First Edition
- Publisher Apress
- Date of Publication 27 September 2025
- Number of Volumes 1 pieces, Book
- ISBN 9798868817717
- Binding Paperback
- No. of pages413 pages
- Size 254x178 mm
- Language English
- Illustrations XXII, 413 p. 413 illus., 361 illus. in color. 700
Categories
Long description:
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Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5. Reconstructing vintage buildings back to their original form is becoming a growth area, especially for Heritage Tourism and Virtual Tourism. This book crosses different architectural periods and will show you how to embed heritage data with Autodesk Revit and Autodesk 3DS Max.
You?ll first look at how a building?s styling has changed with time to gain an understanding of its cultural heritage evolution. The book then details how to present those buildings within their city using UE5 and how to create portals for users to step through time and view the different architectural changes made by the ?owners? of the time and why.
You?ll also learn why certain software should be used, and the research required to reconstruct heritage buildings/spaces of significance is provided. Case studies, including real-world applications, help to illustrate the practical applications of methods and processes discussed. Visual aids and illustrations/renders are included to enhance the understanding of the processes. Recreating Built Heritage for Cities is your one-stop guide to digitally recreating and preserving HBIM 3D buildings.
What You Will Learn
- Create heritage buildings in Autodesk Revit
- Explore importing historically accurate buildings to Unreal Engine 5
- Find out how to use HBIM within Unreal Engine 5
Who This Book Is For
Architects, historians, urban planners, heritage enthusiasts, virtual technologists, and film/game professionals with no to little experience with Autodesk Maya and/or UE5 will find the book beneficial for recreating 3d worlds/environments.
" MoreTable of Contents:
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Chapter 1: What is HBIM?.- Chapter 2: History and Benefits of HBIM.- Chapter 3: Creating an HBIM 3D Model for a City Across Different Eras.- Chapter 4: Step One: Data Collection.- Chapter 5: Step Two: Pre-Processing.- Chapter 6: Step Three: Building the 3D Model.- Chapter 7: Step Four: Adding Context.- Chapter 8: Step Five: Post-Processing and Analysis.- Chapter 9: Conclusion.
" More
Recreating Built Heritage for Cities: Creating Accurate HBIM 3D Buildings for Use in Unreal Engine 5