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  • Recreating Built Heritage for Cities: Creating Accurate HBIM 3D Buildings for Use in Unreal Engine 5

    Recreating Built Heritage for Cities by Wilson, Dr. Deborah;

    Creating Accurate HBIM 3D Buildings for Use in Unreal Engine 5

      • GET 12% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 64.19
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        27 094 Ft (25 804 Ft + 5% VAT)
      • Discount 12% (cc. 3 251 Ft off)
      • Discounted price 23 843 Ft (22 708 Ft + 5% VAT)

    27 094 Ft

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    Availability

    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number First Edition
    • Publisher Apress
    • Date of Publication 27 September 2025
    • Number of Volumes 1 pieces, Book

    • ISBN 9798868817717
    • Binding Paperback
    • No. of pages413 pages
    • Size 254x178 mm
    • Language English
    • Illustrations XXII, 413 p. 413 illus., 361 illus. in color.
    • 700

    Categories

    Long description:

    "

    Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5. Reconstructing vintage buildings back to their original form is becoming a growth area, especially for Heritage Tourism and Virtual Tourism. This book crosses different architectural periods and will show you how to embed heritage data with Autodesk Revit and Autodesk 3DS Max.

    You?ll first look at how a building?s styling has changed with time to gain an understanding of its cultural heritage evolution. The book then details how to present those buildings within their city using UE5 and how to create portals for users to step through time and view the different architectural changes made by the ?owners? of the time and why.

    You?ll also learn why certain software should be used, and the research required to reconstruct heritage buildings/spaces of significance is provided. Case studies, including real-world applications, help to illustrate the practical applications of methods and processes discussed. Visual aids and illustrations/renders are included to enhance the understanding of the processes. Recreating Built Heritage for Cities is your one-stop guide to digitally recreating and preserving HBIM 3D buildings.

    What You Will Learn

    • Create heritage buildings in Autodesk Revit
    • Explore importing historically accurate buildings to Unreal Engine 5
    • Find out how to use HBIM within Unreal Engine 5

    Who This Book Is For

    Architects, historians, urban planners, heritage enthusiasts, virtual technologists, and film/game professionals with no to little experience with Autodesk Maya and/or UE5 will find the book beneficial for recreating 3d worlds/environments.

    "

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    Table of Contents:

    "

    Chapter 1: What is HBIM?.- Chapter 2: History and Benefits of HBIM.- Chapter 3: Creating an HBIM 3D Model for a City Across Different Eras.- Chapter 4: Step One: Data Collection.- Chapter 5: Step Two: Pre-Processing.- Chapter 6: Step Three: Building the 3D Model.- Chapter 7: Step Four: Adding Context.- Chapter 8: Step Five: Post-Processing and Analysis.- Chapter 9: Conclusion.

    "

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