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  • Ready Reader One – The Stories We Tell With, About, and Around Videogames: The Stories We Tell with, About, and Around Videogames

    Ready Reader One – The Stories We Tell With, About, and Around Videogames by Condis, Megan Amber; Sell, Mike;

    The Stories We Tell with, About, and Around Videogames

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 56.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        26 754 Ft (25 480 Ft + 5% VAT)
      • Discount 10% (cc. 2 675 Ft off)
      • Discounted price 24 079 Ft (22 932 Ft + 5% VAT)

    26 754 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher MP–LSU LSU Press
    • Date of Publication 12 June 2024

    • ISBN 9780807180891
    • Binding Hardback
    • No. of pages358 pages
    • Size 233x157x27 mm
    • Weight 652 g
    • Language English
    • 561

    Categories

    Short description:

    Explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of ‘videogame literature’, with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet.

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    Long description:

    "Ready Reader One explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of ""videogame literature,"" with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power, Ready Reader One examines the role of videogame literature in explaining not only how we play videogames, but how we read and write about them."

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