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  • Reading Digital Fiction: Narrative, Cognition, Mediality

    Reading Digital Fiction by Bell, Alice; Ensslin, Astrid;

    Narrative, Cognition, Mediality

    Series: Routledge Interdisciplinary Perspectives on Literature;

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      • Publisher's listprice GBP 145.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        69 273 Ft (65 975 Ft + 5% VAT)
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      • Discounted price 55 419 Ft (52 780 Ft + 5% VAT)

    69 273 Ft

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    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
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    Product details:

    • Edition number 1
    • Publisher Routledge
    • Date of Publication 18 April 2024

    • ISBN 9780367626709
    • Binding Hardback
    • No. of pages218 pages
    • Size 229x152 mm
    • Weight 453 g
    • Language English
    • Illustrations 14 Illustrations, black & white; 14 Halftones, black & white; 5 Tables, black & white
    • 555

    Categories

    Short description:

    Reading Digital Fiction showcases medium- and platform-specific methods of reader response research by analysing and theorising five generations of digital fiction and their reading including hypertext fiction, hypermedia fiction, 3D-narrative video games, app fiction, and virtual reality.

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    Long description:

    Reading Digital Fiction offers the first comprehensive and systematic theoretical, methodological, and analytical examination of digital fiction from a cognitive and empirical perspective. Proposing the new concept of “medial reading”, it argues for the centrality of an audience’s interest in, awareness of and/or attention to the medium in which a text is produced and received, and which we argue should be applied to reader data across media. The book analyses and theorises five generations of digital fiction and their reading including hypertext fiction, hypermedia fiction, narrative video games, app fiction, and virtual reality. It showcases medium- and platform-specific methods of qualitative reader response research across a variety of contexts and settings from screen-based and embodied interaction to gallery installation, and from reading group and individual interview to think-aloud methodologies. The book thus addresses the unique affordances of digital fiction reading by designing and reporting on new empirical studies focusing on hypertextuality, interactivity, immersion, as well as medium-specific forms of textual “you”, ontological ambiguity, reader orientation and empathy. In so doing, the book refines, critiques, and expands cognitive, transmedial, and empirical narratology and stylistics by placing the reader of these new narratives front and centre.


    The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons [Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND)] 4.0 license.

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    Table of Contents:

     


    Acknowledgements


    Chapter 1. Introduction: Digital Fiction, Empirical Research, and Medial Reading


    Chapter 2. Second-Person Narration in Ludic Hypermedia Fiction


    Chapter 3. Hyperlinks in Hypertext Fiction


    Chapter 4. Immersion in Literary Games


    Chapter 5. App-Fiction and the Ethics of Ontological Ambiguity


    Chapter 6. Orientation and Empathy in VR Fiction


    Chapter 7. Conclusion: Medially Reading Digital Fiction


    References


    Index

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