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  • Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media

    Principles of Game Audio and Sound Design by Sinclair, Jean-Luc; Cardona, David;

    Sound Design and Audio Implementation for Interactive and Immersive Media

      • GET 10% OFF

      • Publisher's listprice GBP 171.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        77 653 Ft (73 955 Ft + 5% VAT)
      • Discount 10% (cc. 7 766 Ft off)
      • Discounted price 69 887 Ft (66 560 Ft + 5% VAT)

    69 887 Ft

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    Availability

    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 2
    • Publisher Focal Press
    • Date of Publication 24 November 2026

    • ISBN 9781041072447
    • Binding Hardback
    • No. of pages406 pages
    • Size 246x174 mm
    • Language English
    • Illustrations 122 Illustrations, black & white; 61 Halftones, black & white; 61 Line drawings, black & white; 3 Tables, black & white
    • 700

    Categories

    Short description:

    Principles of Game Audio and Sound Design?is a comprehensive introduction to the art of sound for games and interactive media using Unity.?The book looks at the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.

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    Long description:

    Now in its second edition,?Principles of Game Audio and Sound Design?is a comprehensive introduction to the art of sound for games and interactive media using Unity.


    Offering an accessible guide, the book looks at the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. The book moves from basic to advanced techniques, providing the reader with the skills and tools to combat the potential challenges of game audio independently. This edition features new content covering best asset management practices, including sound asset delivery and loudness, as well as an expanded number of recipes on common game audio implementation challenges. The book is supported by accompanying online resources to foster exploration and in-course applications.


    Principles of Game Audio and Sound Design?is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

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    Table of Contents:

    1. Introduction: Game and Interactive Audio? 2. The Role of Audio in Interactive and Immersive Environments? 3. Sound Design: The Art of Effectively Communicating with Sound? 4. Practical Sound Design? 5. The Game Engine Paradigm? ?6. The Audio Engine and Spatial Audio? 7. Coding Basics for Game Audio? ?8. Basics of OOP and Defining Interactivity? 9. Implementing Audio: Common Scenarios? 10. Mixing? 11. Environmental Modeling? 12. Audio Data Reduction and Optimization

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