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  • Playing with Teaching: Considerations for Implementing Gaming Literacies in the Classroom

    Playing with Teaching by Garcia, Antero; Dail, Jennifer S; Witte, Shelbie;

    Considerations for Implementing Gaming Literacies in the Classroom

    Series: Gaming Ecologies and Pedagogies Series; 4;

      • GET 8% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 108.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        44 793 Ft (42 660 Ft + 5% VAT)
      • Discount 8% (cc. 3 583 Ft off)
      • Discounted price 41 210 Ft (39 247 Ft + 5% VAT)

    44 793 Ft

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    Product details:

    • Publisher BRILL
    • Date of Publication 13 February 2020

    • ISBN 9789004388741
    • Binding Hardback
    • No. of pages108 pages
    • Size 235x155 mm
    • Weight 311 g
    • Language English
    • 0

    Categories

    Short description:

    Considering the complex demands in schools today, Playing with Teaching serves as a hands-on resource for teachers. Focused on how games can shape unique literacy learning experiences for young people, this book provides substantial examples to adapt in classrooms today.

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    Long description:

    The possibilities of gaming for transformative and equity-driven instructional teaching practice are more robust than ever before. And yet, support for designing playful learning opportunities are too often not addressed or taught in professional development or teacher education programs. Considering the complex demands in public schools today and the niche pockets of extracurricular engagement in which youth find themselves, Playing with Teaching serves as a hands-on resource for teachers and teacher educators. Particularly focused on how games ? both digital and non-digital ? can shape unique learning and literacy experiences for young people today, this book?s chapters look at numerous examples that educators can bring into their classrooms today.



    By exploring how teachers can support literacy practices through gaming, this volume provides specific strategies for heightening literacy learning and playful experiences in classrooms. The classroom examples of gameful teaching described in each chapter not only provide practical examples of games and learning, but offer critical perspectives on why games in literacy classrooms matter today.



    Through depictions of cutting-edge of powerful and playful pedagogy, this book is not a how-to manual. Rather, Playing with Teaching fills a much-needed space demonstrating how games are applied in classrooms today. It is an invitation to reimagine classrooms as spaces to newly investigate playful approaches to teaching and learning with adolescents. Roll the dice and give playful literacy instruction a try.



    Contributors are: Jill Bidenwald, Jennifer S. Dail, Elizabeth DeBoeser, Antero Garcia, Kip Glazer, Emily Howell, Lindy L. Johnson, Rachel Kaminski Sanders, Jon Ostenson, Chad Sansing, and Shelbie Witte.

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    Table of Contents:

    Foreword

    Ken Lindblom

    List of Figures and Tables

    Notes on Contributors

    Introduction: Taking Literacies of Play Seriously

    Antero Garcia, Jennifer S. Dail and Shelbie Witte



    PART 1: Writing and Text
    -Based Models of Play



    Introduction to Part 1: Writing and Text
    -Based Models of Play

    Antero Garcia, Shelbie Witte and Jennifer S. Dail

    1 Writing through Gaming: A Youth Writing Camp Perspective

    Emily Howell and Rachel Kaminski Sanders

    2 Time to Level Up: Learning through Play in a Writing Classroom

    Rachel Kaminski Sanders

    3 Gaming the System: Engaging Students in the Imaginative Worlds of Young Adult Literature through Role
    -Playing Games

    Lindy l. Johnson and Elizabeth Deboeser

    4 Imparting Empathy with Gaming Experiences: A Conversation with the Developers of Thorny Games

    Shelbie Witte and Jill Bindewald (with Oklahoma State University English Education Students)



    PART 2: Videogames and Critical Literacies in ELA Classrooms



    Introduction to Part 2: Videogames and Critical Literacies in ELA Classrooms

    Antero Garcia, Shelbie Witte and Jennifer S. Dail

    5 A Critical Examination of Adolescence through Video Games

    Jon Ostenson

    6 Video Game Creation as an Instructional Strategy: A New Way to Apply the Tpack Framework in K
    -12 Education

    Kip Glazer

    7 Practical Advice for Teaching and Learning with Games: Foster Agency and Ownership with an Intentional Approach to Games

    Chad Sansing



    Index

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