Next Level
Making Games That Make Themselves
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- Publisher's listprice GBP 22.00
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9 933 Ft (9 460 Ft + 5% VAT)
The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 18% (cc. 1 788 Ft off)
- Discounted price 8 145 Ft (7 757 Ft + 5% VAT)
- Discount is valid until: 31 May 2026
8 145 Ft
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Not yet published.
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Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Publisher Bloomsbury Publishing (UK)
- Date of Publication 7 May 2026
- ISBN 9781399423397
- Binding Hardback
- No. of pages288 pages
- Size 236x160x28 mm
- Weight 460 g
- Language English
- Illustrations Black and white illustrations throughout 700
Categories
Short description:
How generative systems are reshaping the way games are made, how we experience them, and what this reveals about creativity itself.
MoreLong description:
How generative systems are reshaping the way games are made, how we experience them, and what this reveals about creativity itself.
In video games creativity isn't just seen, it's played - from exploring endless landscapes to diving into character details and immersing ourselves in unpredictable narratives. Yet these elements are often the result of procedural generation - the creative use of algorithms to design game content. These generative systems lie behind some of the biggest hits in video game history, from genre-defying titles in the 1980's to the most famous blockbusters of today.
Next Level demystifies the techniques that are often as mysterious as their creations. Written by game designer and creative AI researcher Mike Cook, this book takes us on a tour of generative systems past and present, exploring how they work, the artistic uses they have in some of our favourite games, and how these algorithms didn't just revolutionise how we design games - they changed how we think about creativity itself.