Microsoft XNA Game Studio Creator's Guide, Second Edition
Series: PROGRAMMING & WEB DEV - OMG;
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Product details:
- Edition number 2
- Publisher McGraw Hill
- Date of Publication 16 May 2009
- ISBN 9780071614061
- Binding Paperback
- No. of pages560 pages
- Size 233x188x26 mm
- Weight 896 g
- Language English 0
Categories
Short description:
Stephen Cawood is a former program manager at Microsoft Corporation and the author of several gaming titles.
Pat McGee is a faculty member and course developer at the British Columbia Institute of Technology. He is a game programmer.
MoreLong description:
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio
Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio
Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices.
- Create, draw, and update XNA game windows and 3D objects
- Add dazzling animation and fluid character motion
- Render photorealistic terrains, landscapes, skies, and horizons
- Program custom lighting and shading effects using HLSL
- Integrate sound effects, game dashboards, and stat tracking
- Work with game cameras, keyframes, sprites, and loaders
- Design natural collision detection, ballistics, and particle effects
- Develop, import, and control Quake II models using MilkShape
Table of Contents:
code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices.
- Create, draw, and update XNA game windows and 3D objects
- Add dazzling animation and fluid character motion
- Render photorealistic terrains, landscapes, skies, and horizons
- Program custom lighting and shading effects using HLSL
- Integrate sound effects, game dashboards, and stat tracking
- Work with game cameras, keyframes, sprites, and loaders
- Design natural collision detection, ballistics, and particle effects
- Develop, import, and control Quake II models using MilkShape