MathLink ® Hardback with CD-ROM
Network Programming with MATHEMATICA ®
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52 374 Ft (49 880 Ft + 5% VAT)
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52 374 Ft
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Product details:
- Publisher Cambridge University Press
- Date of Publication 30 July 2001
- Number of Volumes 1 pieces,
- ISBN 9780521641722
- Binding Unidentified
- No. of pages262 pages
- Size 236x204x20 mm
- Weight 685 g
- Language English 0
Categories
Short description:
This book introduces the basic concepts of MathLink programming within Mathematica.
MoreLong description:
This book introduces the basic concepts of MathLink and explains how to extend Mathematica using MathLink. MathLink provides a simple and powerful way to write programs which communicate with Mathematica and it provides access to a wide range of network resources. Writing network programs is the most demanded skill in the Internet age and MathLink provides a sophisticated level of network programming to the non-programmer, scientist, engineer, and student. The text assumes that the reader is already familiar with Mathematica. Source code for a range of practical examples - ranging from elementary to advanced - is examined in detail, allowing the reader easily to adapt the code to suit their own needs. The purpose of this book is to show how to write MathLink programs and how to apply MathLink in a variety of situations. A CD-ROM accompanies the book, which includes the code accompanying the examples and the application CodeWarrior Lite.
"This how-to book shows ways to use MathLink as a communication layer on top of Mathematica. The Programming style is object oriented...topics treated include building turtle graphics and cellular automata, creating event-driven mechanisms, interacting with graphical/geometric objects, and communicating between Mathematica sessions...The accompanying CD-ROM has the MathLink programs..." Choice
Table of Contents:
Preface; Acknowledgments; Part I. Basics: Introduction; 1. Connecting the front end and the kernel; 2. Compile AddTwo program; 3. Transfer time over MathLink; 4. Debugging MathLink programs; Part II. Applications: 5. Turtle graphics; 6. Cellular automata; 7. MovieDigitizer; 8. Object-oriented programming; 9. Implementing an event driven mechanism; 10. Creating a window object; 11. Application of a window object; 12. Writing an interactive graphics system; 13. Linking Mathematica sessions; Appendix A - Questions and answers for MathLink; Appendix B - Documents and information.
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