Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists
Series: ELECTRONICS;
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Product details:
- Publisher McGraw Hill TAB
- Date of Publication 16 January 2011
- ISBN 9780071741675
- Binding Paperback
- No. of pages368 pages
- Size 231x185x18 mm
- Weight 637 g
- Language English 0
Categories
Long description:
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
Get Your Move On!
In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project.
This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide.
Discover how to:
- Find and select materials
- Fasten and join parts
- Measure force, friction, and torque
- Understand mechanical and electrical power, work, and energy
- Create and control motion
- Work with bearings, couplers, gears, screws, and springs
- Combine simple machines for work and fun
Projects include:
- Rube Goldberg breakfast machine
- Mousetrap powered car
- DIY motor with magnet wire
- Motor direction and speed control
- Designing and fabricating spur gears
- Animated creations in paper
- An interactive rotating platform
- Small vertical axis wind turbine
- SADbot: the seasonally affected drawing robot
Make Great Stuff!
TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
Get Your Move On!
In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project.
This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide.
Discover how to:
- Find and select materials
- Fasten and join parts
- Measure force, friction, and torque
- Understand mechanical and electrical power, work, and energy
- Create and control motion
- Work with bearings, couplers, gears, screws, and springs
- Combine simple machines for work and fun
Projects include:
- Rube Goldberg breakfast machine
- Mousetrap powered car
- DIY motor with magnet wire
- Motor direction and speed control
- Designing and fabricating spur gears
- Animated creations in paper
- An interactive rotating platform
- Small vertical axis wind turbine
- SADbot: the seasonally affected drawing robot
Make Great Stuff!
TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Table of Contents:
1 Introduction to Mechanisms and Machines
2 Materials: How to Choose and Where to Find Them
3 Screw It or Glue It: Fastening and Joining Parts
4 Forces, Friction and Torque (Oh My)
5 Mechanical and Electrical Power, Work, and Energy
6 Eeny, Meeny, Miny, Motor: Options for Creating and Controlling Motion
7 The Guts: Bearings, Couplers, Gears, Screws, and Springs
8 Combining Simple Machines for Work and Fun
9 Making Things and Getting Things Made
10 Projects
Appendix: BreadBoard Power and Arduino Primer
Index