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  • Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Video Games

    Making Great Games by Wyman, Michael;

    An Insider's Guide to Designing and Developing the World's Greatest Video Games

      • GET 10% OFF

      • Publisher's listprice GBP 41.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        20 060 Ft (19 105 Ft + 5% VAT)
      • Discount 10% (cc. 2 006 Ft off)
      • Discounted price 18 054 Ft (17 195 Ft + 5% VAT)

    18 054 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher Routledge
    • Date of Publication 30 September 2010

    • ISBN 9780240812854
    • Binding Paperback
    • No. of pages252 pages
    • Size 246x189 mm
    • Weight 470 g
    • Language English
    • Illustrations 70 Halftones, color
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    Short description:

    Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game projects, casual game classics, the world's most popular social games as well as the world's most popular MMORPG, PC titles and AAA console games. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field.

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    Long description:

    Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.

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    Table of Contents:

    Acknowledgements; Introduction; Part 1: The Games: Little Big Planet (Media Molecule) (interview - Chris Trottier/Game Designer/Spore); World of Warcraft (Blizzard) (interview - Robyn Wallace/Development Director/NBA Street V3); Diner Dash (Gamelab) (interview -Don Walters/Producer/Burger Shop 2); Half Life II (Valve) (interview - Richard Dansky/Game Writer/Splinter Cell: Conviction); Uncharted 2: Among Thieves (Naughty Dog) (interview - Wade Mulhearn/Artist/God of War III); Rock Band (Harmonix) (interview - Peter McConnell/Composer/Brutal Legend); FarmVille (Zynga) (interview - Stefan Sinclair/Programmer/Halo 3); Bejeweled Twist (PopCap) (interview - Clint Jorgenson/Front End Designer/Skate 3); Madden NFL 10 (Electronic Arts) (interview - Stephen Kearin/Voice Actor/The Sims); World Of Goo (2D Boy) (interview - Rich Curren/Art Director/SSX On Tour); Part 2: Analysis: Commonalities: What Goes Right; Commonalities: What Goes Wrong; The Nature of High Performing Teams; Applying These Learnings to Your Game Projects; Hiring and Managing for Success (interview - Fields/External Producer/Need For Speed: Undercover)

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