
Living Stories
Immersive Entertainment in the Modern Age
- Publisher's listprice GBP 35.00
-
The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 15% (cc. 2 657 Ft off)
- Discounted price 15 056 Ft (14 340 Ft + 5% VAT)
17 713 Ft
Availability
Not yet published.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Publisher Artisan
- Date of Publication 17 April 2025
- ISBN 9781648293832
- Binding Hardback
- No. of pages272 pages
- Size 6x3 mm
- Language English 700
Categories
Long description:
These days we don't want to just watch our media, we want to be a part of it. Immersive events-such as the Stranger Things Experience and the long-running theatre production Sleep No More--are growing at such a staggering rate that their revenue will soon outpace film and television combined. But what makes them work? And why? What does it say about us as a culture? And who is behind this revolution in entertainment?
In this eye-opening book, Charles Melcher, founder and CEO of Future of StoryTelling (FoST), has curated a selection of the world's very best immersive experiences, and sits down with their creators to learn what makes them so successful and culturally resonant: Disney Imagineering Studio Lead Scott Trowbridge will lift the curtain on his work on the Star Wars: Galaxy's Edge land at Disney Word and Disneyland and discuss what it takes to design immersive experiences that will be visited by tens of millions of fans; John Hanke, CEO of Niantic-creators of Pokémon GO-will share how he is getting gamers out of their basements and into the real world, turning everyday places into sets for immersive adventure through augmented reality.
Living Stories will be an invaluable resource for fans of immersive entertainment as well as the marketers, advertisers, and business leaders who are eager to learn about this phenomenon and how it's poised to transform their industries.