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  • Learning with Technologies and Technologies in Learning: Experience, Trends and Challenges in Higher Education

    Learning with Technologies and Technologies in Learning by Auer, Michael E.; Pester, Andreas; May, Dominik;

    Experience, Trends and Challenges in Higher Education

    Series: Lecture Notes in Networks and Systems; 456;

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      • Publisher's listprice EUR 160.49
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        66 563 Ft (63 393 Ft + 5% VAT)
      • Discount 20% (cc. 13 313 Ft off)
      • Discounted price 53 250 Ft (50 714 Ft + 5% VAT)

    66 563 Ft

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    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1st ed. 2022
    • Publisher Springer International Publishing
    • Date of Publication 13 September 2022
    • Number of Volumes 1 pieces, Book

    • ISBN 9783031042850
    • Binding Paperback
    • No. of pages706 pages
    • Size 235x155 mm
    • Weight 1086 g
    • Language English
    • Illustrations XIV, 706 p. 275 illus., 187 illus. in color. Illustrations, black & white
    • 295

    Categories

    Long description:

    Education has always been one of the cornerstones for societal evolution and economic growth. We are currently witnessing a significant transformation in the development of education and especially post-secondary education.

    The use of technology impacts the way educational content is presented and acquired in many areas. The designs of immersive educational worlds and the combination of rational and emotional educational experiences that cannot be designed in the same way in the traditional classroom will come increasingly into focus.

    Seen in this way the book also contributes to generalize the experience of the COVID-19 crisis and its impact to quality of learning and education.

    Scientifically based statements as well as excellent experiences (best practice) are necessary.
    This book contains scientific papers in the fields of:
    The future of learning
    Eruptive technologies in learning
    Pedagogy of online learning
    Deep learning vs machine learning: opportunities and challenges
    Reimagining and rapid transition of learning

    Interested readership includes policymakers, academics, educators, researchers in pedagogy and learning theory, schoolteachers, learning industry, further and continuing education lecturers, etc.

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    Table of Contents:

    Introduction to The Future of Learning.- Shaping the Future of Learning. A Trend Analysis of Higher Education Under Emerging Shifts.- Dual Instructional Engineering towards the goals of the 2030 Agenda for Sustainable Development.- Social Interaction and Communication in Digital Learning Environments. Qualitative Interview Study in the field of Teacher Training.- Potential Impact of Open Educational Resources and Practices for Good Teaching at Universities. The OER Impact Assessment at TU Graz.- Augmented Reality and its use as a helping tool in Education.- The use of Augmented Reality as an aid in the perception and learning of human body anatomical structures by students of Medical Schools.- Learning Tool for Phobia Handling Based on Virtual Reality.- Introduction to Eruptive Technologies in Learning.- Towards Developing Computational Thinking Skills through Gamified Learning Platforms for Students with Autism.- Augmented Reality as a teaching resource in Higher Education.- PracticalDigital Engineering Education: Integration of multiple innovative Technologies in one Smart Factory Example.- New Ways for Distributed Remote Web Experiments.- Pedagogical Intelligence in Virtual Reality Environments.- Using Immersive Technologies to Rethink Engineering Education in Ireland (REEdI).- Experience API (xAPI) for Virtual Reality (VR) education in Medicine.

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