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  • Learning and Identity in Competitive Gaming: An Empirical and Methodological Discussion

    Learning and Identity in Competitive Gaming by Ståhl, Matilda; Rusk, Fredrik;

    An Empirical and Methodological Discussion

    Series: Digital Education and Learning;

      • GET 12% OFF

      • Publisher's listprice EUR 53.49
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        20 893 Ft (19 898 Ft + 5% VAT)
      • Discount 12% (cc. 2 507 Ft off)
      • Discounted price 18 386 Ft (17 510 Ft + 5% VAT)

    18 386 Ft

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    Availability

    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Springer Nature Switzerland
    • Date of Publication 28 May 2026

    • ISBN 9783032165053
    • Binding Hardback
    • No. of pages159 pages
    • Size 210x148 mm
    • Language English
    • Illustrations XIII, 159 p. 13 illus.
    • 700

    Categories

    Long description:

    "

    This open access book presents insights into young people’s learning and identity processes in competitive gaming contexts. Offering findings produced in collaboration with the participants, the authors shed light on the gaming cultures and communities that are important in young people’s lives as citizens in contemporary societies. They also display methodological innovations, such as screen recordings made by participants, which break new ground in the study of social interaction in games. Alongside these new insights into study design for digitally-mediated social interaction, the authors equip researchers and teachers with the skills to create interactional spaces which meet the complexities of student learning, individualisation and identity construction.

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    Table of Contents:

    "

    1.“It’s me, it’s me, it’s me!”— Introduction.- 2.“So, are we allowed to swear and say stuff?” – methodology of sharing a game.- 3.“When one sees nothing and do not get information!” — in-game interaction and collaboratio.- 4.""Do you remember how you smoke stairs"" — learning to become a team player.- 5.“My rank is kind of high, not to diss you guys” - situated player identities.- 6.Discussion.

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