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  • Japanese Role-Playing Games: Genre, Representation, and Liminality in the JRPG

    Japanese Role-Playing Games by Hutchinson, Rachael; Pelletier-Gagnon, Jérémie;

    Genre, Representation, and Liminality in the JRPG

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      • Publisher's listprice GBP 35.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        16 721 Ft (15 925 Ft + 5% VAT)
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    16 721 Ft

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    Product details:

    • Publisher Bloomsbury Publishing (UK)
    • Date of Publication 22 February 2024
    • Number of Volumes Paperback

    • ISBN 9781793643568
    • Binding Paperback
    • No. of pages336 pages
    • Size 226x146x20 mm
    • Weight 480 g
    • Language English
    • Illustrations 23 b/w photos; 3 tables; 1 charts;
    • 539

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    Long description:

    "Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting ""social games"" for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful."

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    Table of Contents:

    "

    Acknowledgments
    A Note on Names and Sources
    List of Figures and Tables
    Introduction
    Jï¿1⁄2rï¿1⁄2mie Pelletier-Gagnon and Rachael Hutchinson

    Part One: Genre

    Chapter 1: Evolution of a Genre: Dragon Quest and the JRPG
    Yuhsuke Koyama
    Chapter 2: Japan's Hard(ware) Power: Consoles, Culture, and the Mass Appeal of Japanese Role-Playing Games
    Nï¿1⁄2kkvi Jarl Bjarnason
    Chapter 3: Tutorial Characters and Rhetorical Strategies: Comparing Mother and Final Fantasy
    Fanny Barnabï¿1⁄2
    Chapter 4: Challenging Linearity: Microstructures and Meaning-making in Trails of Cold Steel III
    Joleen Blom
    Chapter 5: ""Is JRPG Old Fashioned?"": Genre, Circulation, and Identity Crisis in Black Rock Shooter: The Game
    Jï¿1⁄2rï¿1⁄2mie Pelletier-Gagnon

    Part Two: Representation

    Chapter 6: Harmonized Dissonance: Parodies of Japan's America in Earthbound
    Benjamin Whaley
    Chapter 7: From Cleric to Daemon: Narrative and Ludic Agencies of Female Characters in the Tales of Series
    Loï¿1⁄2c Mineau-Murray
    Chapter 8: Beyond Status Effects: Disabili

    "

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