
Japanese Role-Playing Games
Genre, Representation, and Liminality in the JRPG
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Product details:
- Publisher Bloomsbury Publishing (UK)
- Date of Publication 22 February 2024
- Number of Volumes Paperback
- ISBN 9781793643568
- Binding Paperback
- No. of pages336 pages
- Size 226x146x20 mm
- Weight 480 g
- Language English
- Illustrations 23 b/w photos; 3 tables; 1 charts; 539
Categories
Long description:
"Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting ""social games"" for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful."
MoreTable of Contents:
"
Acknowledgments
A Note on Names and Sources
List of Figures and Tables
Introduction
Jï¿1⁄2rï¿1⁄2mie Pelletier-Gagnon and Rachael Hutchinson
Part One: Genre
Chapter 1: Evolution of a Genre: Dragon Quest and the JRPG
Yuhsuke Koyama
Chapter 2: Japan's Hard(ware) Power: Consoles, Culture, and the Mass Appeal of Japanese Role-Playing Games
Nï¿1⁄2kkvi Jarl Bjarnason
Chapter 3: Tutorial Characters and Rhetorical Strategies: Comparing Mother and Final Fantasy
Fanny Barnabï¿1⁄2
Chapter 4: Challenging Linearity: Microstructures and Meaning-making in Trails of Cold Steel III
Joleen Blom
Chapter 5: ""Is JRPG Old Fashioned?"": Genre, Circulation, and Identity Crisis in Black Rock Shooter: The Game
Jï¿1⁄2rï¿1⁄2mie Pelletier-Gagnon
Part Two: Representation
Chapter 6: Harmonized Dissonance: Parodies of Japan's America in Earthbound
Benjamin Whaley
Chapter 7: From Cleric to Daemon: Narrative and Ludic Agencies of Female Characters in the Tales of Series
Loï¿1⁄2c Mineau-Murray
Chapter 8: Beyond Status Effects: Disabili