• Contact

  • Newsletter

  • About us

  • Delivery options

  • Prospero Book Market Podcast

  • 'Language is english. Váltás magyarra.'
    Wishlist
    Interactive Sound and Music: Beyond Pressing Play

    Interactive Sound and Music by Harrison, Lucy Ann;

    Beyond Pressing Play

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 145.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        65 467 Ft (62 350 Ft + 5% VAT)
      • Discount 20% (cc. 13 093 Ft off)
      • Discounted price 52 374 Ft (49 880 Ft + 5% VAT)
      • Discount is valid until: 30 June 2026

    58 921 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    Interactive Sound and Music: Beyond Pressing Play provides an accessible exploration into the aesthetics of interactive audio, using examples from video games, experimental music, and participatory theatre and sound installations.

    More

    Long description:

    Interactive Sound and Music: Beyond Pressing Play provides an accessible exploration into the aesthetics of interactive audio, using examples from video games, experimental music, and participatory theatre and sound installations. Offering a practitioner’s perspective, the book places interactive sound and music within a broader aesthetic context relating to key texts and discussion within musicology and wider art practices. Each chapter takes the reader through a key debate surrounding interactive sound and music, such as:



    • Is it actually interactive and does it actually matter?

    • How do audience expectations change in an interactive space?

    • How do you compose for multiple possibilities?

    • Is interactive sound and music ever finished?

    • Where now for interactive sound and music?


    Supported by a series of questions at the end of each chapter that can be used as a focus for seminar or reading group activities, this is an ideal textbook for students on audio engineering, music technology, and game audio courses, as well as an essential guide for anyone interested in interactive sound and music.

    More

    Table of Contents:

    1. Is it actually interactive and does it actually matter?  2. How do audience expectations change in an interactive space?  3. How do you compose for multiple possibilities?  4. More than novelty: How can you make interaction a meaningful part of the work?  5. Is interactive sound and music ever finished?  6. Can we create an artefact of a piece of interactive audio?  7. Where now for interactive sound and music?

    More
    0