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  • Information Dynamics in Virtual Worlds: Gaming and Beyond

    Information Dynamics in Virtual Worlds by Evans, Woody;

    Gaming and Beyond

    Series: Chandos Information Professional Series;

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 61.95
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        26 279 Ft (25 027 Ft + 5% VAT)
      • Discount 10% (cc. 2 628 Ft off)
      • Discounted price 23 651 Ft (22 524 Ft + 5% VAT)

    26 279 Ft

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    Availability

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    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Long description:

    Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online.

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    Table of Contents:

    Dedication

    Acknowledgements

    About the Author

    Introduction

    Part I: Virtual Ontologies

    Chapter 1: Mapping virtual worlds

    Abstract

    Theory v. reality

    Our theoretical moorings

    Hyperreality

    Globalization

    Gender and queering

    Actor-Network Theory

    Intertextuality

    Transhumanism

    Spaces and how to move in them

    Running in virtual spacetime

    Money moves worlds

    Some definitions

    Chapter 2: Types of virtual worlds

    Abstract

    Games

    Gametypes

    Perspective, aesthetics, clickiness

    Non-games

    Chapter 3: N00bz inworld

    Abstract

    Gendered initiation

    Stories and tasks

    Floating World, Active World: Islands in the Net

    Back to initiation

    Help from the man

    Symbols of passage

    Chapter 4: Inworld info desks: information initiation

    Abstract:

    Official Stuff

    The unofficial stuff

    Wikis and forums

    Fan pages, Blog posts, Newsgroups

    Further discussion

    Chapter 5: Info service inworld: how to practice info services in virtual worlds

    Abstract:

    Let's talk about librarians first

    Inworld library attributes

    Real skills for real patrons?

    Who is the community? Who are the patrons?

    Where to lurk

    Viral you

    Linden, Turing, and Kempelen's Turk

    Part II: Time Inworld

    Introduction

    Chapter 6: Hungry Ghosts in Second Life

    Abstract:

    Deep and dark

    Official signage

    Academically speaking

    No action

    Public, as in Tammanial Hall

    I'm a Mac. And I'm a PC

    Real Life again

    Chapter 7: After virtual worlds

    Abstract:

    Thumbing into new turf

    Chapter 8: Conclusions

    Appendix I: SL librarianship

    Appendix II: TOS

    Bibliography

    Index

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