• Contact

  • Newsletter

  • About us

  • Delivery options

  • Prospero Book Market Podcast

  • 'Language is english. Váltás magyarra.'
    Wishlist
    Immersive Technologies and Digital Heritage Valorization: Modeling, User Experience, and Cultural Mediation: Proceedings of the Conference on Immersive Technologies in Cultural Heritage, 2025

    Immersive Technologies and Digital Heritage Valorization: Modeling, User Experience, and Cultural Mediation by Ben Ayed, Manel; Ben Hamida, Lamia; Jallouli, Rim;

    Proceedings of the Conference on Immersive Technologies in Cultural Heritage, 2025

    Series: Springer Proceedings in Geography and Sustainability;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 192.59
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        75 225 Ft (71 643 Ft + 5% VAT)
      • Discount 20% (cc. 15 045 Ft off)
      • Discounted price 60 180 Ft (57 314 Ft + 5% VAT)
      • Discount is valid until: 30 June 2026

    66 198 Ft

    db

    Availability

    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Long description:

    The first edition of International and Interdisciplinary Conference on Immersive Technologies in Cultural Heritage (8-10 May 2025, IHEC Sfax) explored the transformative potential of immersive technologies in the Cultural and Creative Industries (CCIs), particularly within the domain of Cultural Heritage (CH). The conference unites researchers, practitioners, artists, and innovators from diverse fields-including the humanities, visual arts, cinema, music, architecture, economics, and engineering-to investigate how Virtual Reality (VR), Augmented Reality (AR), eXtended Reality (XR), and related technologies are revolutionizing how creators and audiences experience, preserve, and communicate CH. The overarching goal of the meeting is to address the intersection of digital heritage, user experience design, and creative industries through multidisciplinary perspectives into theoretical and practical applications of immersive technologies. In addition to insight generated from diverse perspectives, this gathering also emphasizes the community-driven nature of CH projects as well as practical challenges, highlighting approaches that ensure digital solutions that are inclusive, accessible, relevant to diverse populations, and environmentally and economically sustainable.

    More

    Table of Contents:

    From the Real to the Virtual: Synergy Between Photogrammetry, HBIM and Immersive Technologies for Heritage Enhancement.- Bridging Technical and Processual Gaps in HBIM: Lessons from the Great Mosque of Kairouan .- Heritage Building Information Modeling (HBIM) for Pathology Assessment: Toward a Preventive Conservation Strategy for the Medina Ramparts of Sfax.- Virtual Architecture in Museum Design.- Evaluation of the User Experience (UX) Through a Multi-Scale Approach: A Pilot Study Using Cognitive Gesture Chronophotography and HBIM.- Cultural User Experience (CUX) and Valorization of Cultural Heritage (CH): From a Marketing Perspective of Immersive Cultural Experiences.- Influence of Virtual Reality on Consumers’ Implicit Attitudes towards a Territory.- Visual Subliminal Stimuli in VR Tourism Marketing: Effects on Flow, Emotional Engagement, and Visit Intentions.- Immersive Narration and User Experience as core Principles of Expography in the Design of a Virtual Museum.- Innovative promotion of Sfax's heritage: synergy between storytelling and holograms A pilot study on generation Z engagement.- The Archaeological Marvel of Chemtou:Bridging History and Technology with Augmented Reality.- Immersive Technologies as a Space of Mediation Between Reality and Imagination: Virtuo-Morphosis for the Promotion of Cultural Heritage.- Performing Heritage in the Digital Age: Algorithms, Immersion, and Participatory Storytelling.- Modes of Engaging with History in Augmented Reality: A Conceptual Framework and an Artistic-Reflective Case Study.- Valorization of Tunisian “Malouf” Musical Heritage Via Immersive Technologies : A Design Thinking Perspective.- A World-Building Approach to Sound Design and Sonic Interaction Design in Cultural Heritage Immersive Experiences.

    More
    0