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  • ICGG 2024 - Proceedings of the 21st International Conference on Geometry and Graphics: Volume 3

    ICGG 2024 - Proceedings of the 21st International Conference on Geometry and Graphics by Takenouchi, Kazuki;

    Volume 3

    Series: Lecture Notes on Data Engineering and Communications Technologies; 218;

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      • Publisher's listprice EUR 235.39
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        97 628 Ft (92 979 Ft + 5% VAT)
      • Discount 20% (cc. 19 526 Ft off)
      • Discounted price 78 102 Ft (74 383 Ft + 5% VAT)

    97 628 Ft

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    Product details:

    • Edition number 2025
    • Publisher Springer Nature Switzerland
    • Date of Publication 27 September 2024
    • Number of Volumes 1 pieces, Book

    • ISBN 9783031710124
    • Binding Paperback
    • No. of pages418 pages
    • Size 235x155 mm
    • Language English
    • Illustrations XV, 418 p. 265 illus., 196 illus. in color. Illustrations, black & white
    • 599

    Categories

    Long description:

    This three-volume book gathers peer-reviewed papers presented at the 21st International Conference on Geometry and Graphics (ICGG 2024), held in Kitakyushu, Japan, from 5 to 9 August 2024. The conference started in 1978 and is promoted by the International Society for Geometry and Graphics, which aims to foster international collaboration and stimulate the scientific research and teaching methodology in the fields of Geometry and Graphics. The ICGG 2024 covered the following five topics taken over from ICGG 2022: Theoretical Graphics and Geometry; Applied Geometry and Graphics; Engineering Computer Graphics; Graphics Education; Geometry and Graphics in History, to which a new section of Related Topics was added in response to the growing body of research on Geometry and Graphics. Volume 3 collects papers on two of these topics, Engineering Computer Graphics and Geometry and Graphics in History, as well as poster papers on all these topics. Given its breadth of coverage, the book will introduce engineers, architects, and designers interested in computer applications, graphics, and geometry to the latest advances in the field, with a particular focus on science, the arts, and mathematics education.

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    Table of Contents:

    A Geo+physical Methodology To Define Quasi-Developable Surfaces Based on Material Properties.- Automatic Pathloss Computation of Wireless Communication Equipment Using BIM.- How To Graphically Represent the Whole Range of Motion of a Hip Joint.- Developing a Preliminary Framework for BIM-Enabled Code Checking of Refuge Area in Korean Law.- From Text to Augmented Reality: Experimentation of a Smart Workflow on the Works of Malevič and Hadid.- Program Development for the Management of Digital Images in Grip Software.- Non-Photorealistic Halftoning by Mean Color-Preserving Contrast Enhancement.- Non-Photorealistic Color Halftoning by Inverse Box Filter.- Hierarchical Data Clustering Based on Iterative Bilateral Filter.- A Study of Denoising Algorithm on Point Clouds: Geometrical Effectiveness in Cultural Heritage Analysis.- Artificial Abductive Geometry as a Syntax for Asemic Writings.- Accelerating Nanoparticle Characterization Using Synthetic SEM Datasets and Deep Learning Techniques.- Training Methods for Young Designers in Mechanism Design and Development of Training Materials.- Construction of Diffeomorphisms by Controlling Jacobian Determinant and Curl With Lagrange Multipliers.- Cutting Force Simulation for the Whirling Milling Process of Turbine Blades With a Disk-Shaped Cutter.

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