Product details:
ISBN13: | 9781799802464 |
ISBN10: | 1799802469 |
Binding: | Hardback |
No. of pages: | 400 pages |
Size: | 279x216 mm |
Weight: | 633 g |
Language: | English |
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Category:
Handbook of Research on Integrating Digital Technology with Literacy Pedagogies
Publisher: IGI Global
Date of Publication: 30 November 2019
Number of Volumes: Hardback
Normal price:
Publisher's listprice:
EUR 265.00
EUR 265.00
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Short description:
Explores the integration of digital technologies in all levels of literacy instruction, and prepares the reader for inevitable technological advances and changes. The book covers a wide range of topics, including augmented reality, literacy, and online games.
Long description:
The allure and marketplace power of digital technologies continues to hold sway over the field of education with billions spent annually on technology in the United States alone. Literacy instruction at all levels is influenced by these evolving and ever-changing tools. While this opens the door to innovations in literacy curricula, it also adds a pedagogical responsibility to operate within a well-developed conceptual framework to ensure instruction is complemented or augmented by technology and does not become secondary to it.
The Handbook of Research on Integrating Digital Technology With Literacy Pedagogies is a comprehensive research publication that considers the integration of digital technologies in all levels of literacy instruction and prepares the reader for inevitable technological advancements and changes. Covering a wide range of topics such as augmented reality, literacy, and online games, this book is essential for educators, administrators, IT specialists, curriculum developers, instructional designers, teaching professionals, academicians, researchers, education stakeholders, and students.
The Handbook of Research on Integrating Digital Technology With Literacy Pedagogies is a comprehensive research publication that considers the integration of digital technologies in all levels of literacy instruction and prepares the reader for inevitable technological advancements and changes. Covering a wide range of topics such as augmented reality, literacy, and online games, this book is essential for educators, administrators, IT specialists, curriculum developers, instructional designers, teaching professionals, academicians, researchers, education stakeholders, and students.