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  • Gothic Motifs in the Fiction of William Gibson

    Gothic Motifs in the Fiction of William Gibson by Rapatzikou, Tatiani G.;

    Series: Postmodern Studies; 36;

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      • Publisher's listprice EUR 83.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        34 424 Ft (32 785 Ft + 5% VAT)
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      • Discounted price 31 670 Ft (30 162 Ft + 5% VAT)

    34 424 Ft

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    Product details:

    • Publisher BRILL
    • Date of Publication 1 January 2004

    • ISBN 9789042017610
    • Binding Paperback
    • No. of pages253 pages
    • Size 220x150 mm
    • Weight 502 g
    • Language English
    • 0

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    Long description:

    Gibson’s startlingly new form of science fiction opens inner vistas through his sense of how technological development increasingly removes the boundaries between the realms of the imagined and the real. This important new study focuses on the visual elements in Gibson’s work, suggesting how his extraordinary mindscapes are locatable in terms of both gothic and the graphic novel traditions in a subtle interweaving of physical and virtual space that creates new forms of spatial being. Gibson describes the space of the Walled City as 'Doorways flipping past, each one hinting at its own secret world.' Tatiani G. Rapatzikou's thoughtful analyses of those secret worlds will fascinate all those who have wondered where these fictions have come from—and where they may be headed. – Allan Lloyd Smith, Senior Lecturer, School of English and American Studies, University of East Anglia

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    Table of Contents:

    Acknowledgements
    Abbreviations
    Introduction
    Chapter One
    1. Enter Cyberpunk: An Itinerary of Visual Manifestations
    Chapter Two
    2. The Emergence of Cyberpunk Science Fiction: Elaboration on the Idea of Genre
    Chapter Three
    3. The Idea of the Spectacular: Neuromancer, Mona Lisa Overdrive and Count Zero
    Chapter Four
    4. Zombies in the Age of Terminal Culture: Neuromancer, Mona Lisa Overdrive, Count Zero and the Graphic Novels
    Chapter Five
    5. Alternate Histories and Technological Aestheticisation: William Gibson and Bruce Sterling’s The Difference Engine
    Chapter Six
    6. William Gibson’s “Architecture”: Virtual Light, idoru and All Tomorrow’s Parties
    Conclusion
    Appendix: Interview with William Gibson
    Bibliography
    Index

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