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    Games and Learning Alliance: 10th International Conference, GALA 2021, La Spezia, Italy, December 1?2, 2021, Proceedings

    Games and Learning Alliance by de Rosa, Francesca; Marfisi Schottman, Iza; Baalsrud Hauge, Jannicke;

    10th International Conference, GALA 2021, La Spezia, Italy, December 1?2, 2021, Proceedings

    Series: Lecture Notes in Computer Science; 13134;

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1st ed. 2021
    • Publisher Springer
    • Date of Publication 1 December 2021
    • Number of Volumes 1 pieces, Book

    • ISBN 9783030921811
    • Binding Paperback
    • No. of pages296 pages
    • Size 235x155 mm
    • Weight 480 g
    • Language English
    • Illustrations 6 Illustrations, black & white; 72 Illustrations, color
    • 267

    Categories

    Short description:

    Chapters ?Cards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgame" and ?An Authoring Tool to Engage Younger Audiences in the Development of Nature Preservation Games: The G4N Toolkit to Game Design ?  are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

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    Long description:

    This book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance, GALA 2021, held in La Spezia, Italy, in December 2021.
    The 21 full papers and 10 short papers were carefully reviewed and selected from 50 submissions. The papers cover a broad spectrum of topics: Serious Games Applications; Serious Game to Improve Literacy; Technology used for Serious Games; Serious Game Usage; Serious Games Design.

    Chapters ?Cards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgame" and ?An Authoring Tool to Engage Younger Audiences in the Development of Nature Preservation Games: The G4N Toolkit to Game Design ?  are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

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