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  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games

    Game Design Workshop by Fullerton, Tracy;

    A Playcentric Approach to Creating Innovative Games

    Series: Gama Network Series;

      • GET 10% OFF

      • Publisher's listprice GBP 30.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        14 805 Ft (14 100 Ft + 5% VAT)
      • Discount 10% (cc. 1 481 Ft off)
      • Discounted price 13 325 Ft (12 690 Ft + 5% VAT)

    13 325 Ft

    Availability

    Out of print

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 2, New edition
    • Publisher CRC Press
    • Date of Publication 8 April 2008

    • ISBN 9780240809748
    • Binding Paperback
    • No. of pages496 pages
    • Size 234x190 mm
    • Weight 1022 g
    • Language English
    • Illustrations Approx. 460 illustrations
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    Short description:

    Helps you master the craft of game design so you can create a combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach design skills.

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    Long description:

    Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills.

    Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.

    Game design is something of a black art. The trick to doing it well is retaining the black magic but training oneself to control it. There are a lot of books on game design out there, but "Game Design Workshop" is among the very few that develops a wizard rather than a drone.
    -Ian Bogost, professor of digital media, the Georgia Institute of Technology and co-founder, Persuasive Games

    Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills.

    Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.

    More

    Table of Contents:

    The Role of the Game Designer. The Structure of Games. Working with Formal Elements. Working with Dramatic Elements. Working with System Dynamics. Conceptualization. Prototyping. Digital Prototyping. Playtesting. Functionality, Completeness, and Balance. Fun and Accessibility. Team Structures. Stages of Development. The Design Document. Understanding the Game Industry. Selling Yourself and Your Ideas to the Game Industry.

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