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    Fractured Gaming Cultures: Marginalized Gamers and New Identities

    Fractured Gaming Cultures by Tomlinson, Christine;

    Marginalized Gamers and New Identities

    Series: Emerging Insights into Esports;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 75.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        33 862 Ft (32 250 Ft + 5% VAT)
      • Discount 20% (cc. 6 772 Ft off)
      • Discounted price 27 090 Ft (25 800 Ft + 5% VAT)
      • Discount is valid until: 30 June 2026

    33 862 Ft

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    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    "Christine Tomlinson demonstrates how embracing and engaging with personal identity-both positively and negatively-has led gaming culture to evolve past the monolith of the stereotypical ""gamer"" image that exists within the popular imaginary to offer marginalized players safety and community online."

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    Long description:

    "

    Christine Tomlinson demonstrates how embracing and engaging with personal identity-both positively and negatively-has led gaming culture to evolve past the monolith of the stereotypical ""gamer"" image that exists within the popular imaginary to offer marginalized players safety and community online.
    In light of the dichotomy between the hegemonic ideals of who a ""gamer"" should be-stereotypically young, heterosexual white boys and men-and the reality of diverse gaming audiences, Tomlinson observes how marginalized players have formed their own communities grounded in shared identity and experience. These communities, she contends, allow players to produce new individual and shared gaming identities and cultures as acts of resistance and resilience, through which they can reclaim a position in an often-hostile environment and a slowly changing industry.
    Ultimately, Tomlinson argues that while these alternative communities should not need to exist, they have paved the way for a fracturing of gaming culture that provides marginalized players with safe and productive outlets for discussion and community.

    "

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    Table of Contents:

    Acknowledgements
    Preface


    Introduction

    1. The Gaming Landscape
    2. Diverse Players, Diverse Desires
    3. Sharing Community and Shared Attributes Among Players
    4. Streaming, Struggle, and Sociality
    5. Identity, Engagement, and the Limitations of Company Actions
    6. Community, Culture, and Creating Paths Forward

    About the Author
    Index

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