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  • Fractured Gaming Cultures: Marginalized Gamers and New Identities

    Fractured Gaming Cultures by Tomlinson, Christine;

    Marginalized Gamers and New Identities

    Series: Emerging Insights into Esports;

      • GET 18% OFF

      • Publisher's listprice GBP 75.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        35 831 Ft (34 125 Ft + 5% VAT)
      • Discount 18% (cc. 6 450 Ft off)
      • Discounted price 29 382 Ft (27 983 Ft + 5% VAT)
      • Discount is valid until: 31 March 2026

    29 382 Ft

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    Availability

    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Bloomsbury Publishing (UK)
    • Date of Publication 16 April 2026

    • ISBN 9781666960228
    • Binding Hardback
    • No. of pages152 pages
    • Size 228.6x152.4 mm
    • Language English
    • Illustrations 4 bw illus
    • 700

    Categories

    Short description:

    "Christine Tomlinson demonstrates how embracing and engaging with personal identity-both positively and negatively-has led gaming culture to evolve past the monolith of the stereotypical ""gamer"" image that exists within the popular imaginary to offer marginalized players safety and community online."

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    Long description:

    "

    Christine Tomlinson demonstrates how embracing and engaging with personal identity-both positively and negatively-has led gaming culture to evolve past the monolith of the stereotypical ""gamer"" image that exists within the popular imaginary to offer marginalized players safety and community online.
    In light of the dichotomy between the hegemonic ideals of who a ""gamer"" should be-stereotypically young, heterosexual white boys and men-and the reality of diverse gaming audiences, Tomlinson observes how marginalized players have formed their own communities grounded in shared identity and experience. These communities, she contends, allow players to produce new individual and shared gaming identities and cultures as acts of resistance and resilience, through which they can reclaim a position in an often-hostile environment and a slowly changing industry.
    Ultimately, Tomlinson argues that while these alternative communities should not need to exist, they have paved the way for a fracturing of gaming culture that provides marginalized players with safe and productive outlets for discussion and community.

    "

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    Table of Contents:

    Acknowledgements
    Preface


    Introduction

    1. The Gaming Landscape
    2. Diverse Players, Diverse Desires
    3. Sharing Community and Shared Attributes Among Players
    4. Streaming, Struggle, and Sociality
    5. Identity, Engagement, and the Limitations of Company Actions
    6. Community, Culture, and Creating Paths Forward

    About the Author
    Index

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