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  • Feminism in Play
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      • Publisher's listprice EUR 37.44
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        15 528 Ft (14 788 Ft + 5% VAT)
      • Discount 20% (cc. 3 106 Ft off)
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    15 528 Ft

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    printed on demand

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    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1st ed. 2018
    • Publisher Springer International Publishing
    • Date of Publication 10 October 2018
    • Number of Volumes 1 pieces, Book

    • ISBN 9783319905389
    • Binding Paperback
    • No. of pages271 pages
    • Size 235x155 mm
    • Weight 454 g
    • Language English
    • Illustrations XVI, 271 p. 22 illus., 21 illus. in color. Illustrations, black & white
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    Long description:

    Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.

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    Table of Contents:

    1. Introduction: Reframing Hegemonic Conceptions of Women and Feminism in Gaming Culture (Kishonna L. Gray, Emma Vossen, and Gerald Voorhees).- 2. Women by Women: A Gender Analysis of Sierra Titles by Women Designers (Angela R. Cox).- 3. The Material Undermining of Magical Feminism in Bioshock Infinite: Burial at Sea (James Malazita).- 4. “From Sirens to Cyborgs:The media politics of the female voice in games and game cultures (Milena Droumeva).- 5. The Magnificent Memory Machine: The Nancy Drew Series and Women’s History (Robyn Hope).- 6. The Sexual Politics of Videogame Graphics (Robert Mejia & Barbara LeSavoy).- 7. Women’s Experiences on the Path to Game Development (Johanna Weststar & Marie-Josée Legault).- 8. Rule Makers versus Rule Breakers: The Impact of Legislative Policies on Women Game Developers in the Japanese Game Industry (Tsugumi Okabe).- 9. Sexism and the WoWGirl: A Study of Perceptions of Women World of Warcraft (Thaiane Oliveira, Reynaldo Gonçalves, Alessandra Maia, Julia Silveira, and Simone Evangelista).- 10. With Great Power Comes Great Responsibility: Video Game Live Streaming and its Potential Risks and Benefits for Female Gamers (Lena Uszkoreit).- 11. Doing/Undoing Gender with the Girl Gamer in High Performance Play (Emma Witkowski).- 12. The Magic Circle and Consent in Gaming Practices (Emma Vossen).- 13. Shoot the Gun Inside: Doubt and Feminist Epistemology in Video Games (Elyse Janish).- 14. Women Agents and Double-Agents: Theorizing Feminine Gaze in Video Games (Stephanie C. Jennings).- 15. Feminism and Gameplay Performance (Emma Westecott).

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