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  • Extended Reality: International Conference, ICXR 2025, Qingdao, China, November 1–2, 2025, Proceedings

    Extended Reality by Hinkenjan, Andre; Liang, Hai-Ning; Qin, Xueying; Zhang, Songhai;

    International Conference, ICXR 2025, Qingdao, China, November 1–2, 2025, Proceedings

    Series: Lecture Notes in Computer Science;

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      • Publisher's listprice EUR 70.61
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    Product details:

    • Publisher Springer Nature Singapore
    • Date of Publication 29 April 2026

    • ISBN 9789819571949
    • Binding Paperback
    • No. of pages570 pages
    • Size 235x155 mm
    • Language English
    • Illustrations XX, 570 p.
    • 700

    Categories

    Long description:

    This LNCS conference set constitutes the proceedings of the International Conference on Extended Reality, ICXR 2025, Qingdao, China, held during November 1–2, 2025.

    The 41 full papers presented in these volumes were carefully reviewed and selected from 137 submissions.This conference assembled leading scholars, researchers, and industry professionals from around the world in the field of Extended Reality (XR) to present and deliberate on the most recent breakthroughs and emerging trends, thereby establishing a vital high-level platform for interactions between academia and industry, knowledge dissemination, and cross institutional collaborations

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    Table of Contents:

    .- ViMoGen: A Novel Motion Generator for Virtual Standard Patient.
    .- Integrating Multi-Modal Interaction with AR Garment Design for Educational Applications.
    .- Aligned and Detail Guided Retrieval: Multi-Scale Fine-grained Features Enhancement for End-to-End Person Search.
    .- DistMovGen: A Knowledge Distillation-Enhanced Framework for Real-Time Virtual Character Motion Generation.
    .- WireSculptor: Interactive Guided Bending Workflow for Novice-Friendly Wire Sculpture Fabrication.
    .- The Effect of Unexpected Visual Stimuli on Short-term Memory in Immersive Experience.
    .- Model-guided 3D Cranial Open Surface Reconstruction based on Euler’s Elastica and Optimal Transport.
    .- Calibration-Free Multi-View 3D Hand Pose Estimation for XR Cockpit Interactions.
    .- Geometry-Aware Global Feature Aggregation for Real-Time Indirect Illumination.
    .- Neural Global Illumination via HoloMap and AdaptMap.
    .- RBTFusion: Region-based Tracking for Real-Time Reconstruction from RGB-D Data.
    .- Learning A Deep Second-Order Unfolding Model for Arbitrary-Scale Depth Map Super-Resolution.
    .- A 3D Simulation Platform for Fuel Handling and Storage Systems.
    .- Learning Disentangled Speech-and Expression-Driven Blendshapes for 3D Face Animation.
    .- 3DOPT-SLAM: Robust SLAM via Joint Optimization with 3D Object Pose Tracking.
    .- RainMirror: An Immersive VR System for Dance Learning and Real-Time Co-Dancing with Digital Dancer.
    .- Learning Hanzi Character Through VR-Based Mortise-Tenon.
    .- BraveQuest: Designing a Mixed Reality Game to Support Exposure Therapy for Children with Zoophobia.
    .- Robotic Arm Augmented Reality Control System.
    .- Design of an Immersive VR Experience for Awakening Responsibility from an Embodied Cognition Perspective: A Case Study of School Bullying Intervention.
    .- Journey to Wellness: Motion-Driven VR with 360° Panoramic Environments for Arts-Inspired Relaxation.
    .- Ebb Within—The Ritual Without Shore: Spatialized VR Reconstruction of the White Snake's Inner World through Dual-Identity Participation.
    .- MySpace: Metaphor Design of Personal Space Visualization in Social VR.
    .- Application Methods and Practices of XR Technology in Virtual Production for Sci-Fi Short Films: A Case Study of “TRIAL”.
    .- Interactive 3D Urban Geological Modeling and Visualization with Augmented Reality.
    .- TongueBCI: An Interaction Method Based on EEG Signals from Tongue Movement Direction.
    .- XR Headset-Empowered Sketch Art Education: Enhancing Learning Outcomes through Spatial Perception and Layered Teaching.
    .- The Effects of Head Pitch on Translation Gain in Virtual Reality Environments.
    .- DCT-SR: Single Image Super-Resolution via Deeply Coupled Transformer-Enhanced Network.
    .- Personalized Visiting Route Generation for Virtual Museums Based on Large-Scale Models.
    .- Perceiving Safety: User Preferences and Perception of Multimodal Virtual Boundary Cues in VR.
    .- CPESS: Lightweight Hemiplegia Recognition Based on Video Pose Estimation and Sparse Spatiotemporal Graph Convolutional Networks.
    .- StepMind: Integrated Foot-Interaction System for Cognitive-Motor Executive Training.
    .- Interdisciplinary Workshop on XR and AI Interfaces for Stress Management.
    .- Emotional Conversation: Empowering Talking Faces with Cohesive Expression, Gaze and Pose Generation.
    .- An AI-Enhanced VR Metaverse for Ethnic Festival Culture Protection and Inheritance.
    .- MaskTalker: Audio-driven Talking Head Generation from Masked Face using StyleGAN.
    .- A Hybrid Attention-Enhanced Network for Accurate Dental Pulp Segmentation from CBCT.
    .- MSADM-DETR: Enhancing DETR with Multi-scale Semantic-Detail Alignment and Density-aware Mechanisms for UAV Object Detection.
    .- Advanced Custom Gesture Recognition for Needle Manipulation in Mixed Reality Acupuncture Training.
    .- Estimating Cluster Stability in Adaptive Resonance Theory for XR Image Understanding.

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