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Product details:
- Edition number 1st ed. 2020
- Publisher Springer International Publishing
- Date of Publication 6 January 2022
- Number of Volumes 1 pieces, Book
- ISBN 9783030599102
- Binding Paperback
- See also 9783030599072
- No. of pages189 pages
- Size 210x148 mm
- Weight 274 g
- Language English
- Illustrations XIV, 189 p. 31 illus. Illustrations, black & white 227
Categories
Long description:
This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, Minecraft. Drawing on three years of ethnographic fieldwork into mobile games in Australian homes, the authors seek to take Minecraft seriously as a cultural practice. The book examines how Minecraft players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and which moves ambivalently throughout everyday life. At the intersection of digital media, quotidian literacy, and ethnography, the book situates interdisciplinary debates around mundane play through the lens of Minecraft. Ultimately, Exploring Minecraft seeks to coalesce the discussion between formal and informal learning, fostering new forms of digital media creativity and ethnographic innovation around the analysis of games in everyday life.
Table of Contents:
1. The Phenomenon.- 2. Exploring Play.- 3. Understanding Play.- 4. Play Practices and Modalities.- 5. Metagaming and Paratextual Play.- 6. Playing at Home.- 7. Institutional Play Spaces.- 8. Playing during and post COVID-19 pandemic.
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