Enhancing Modern Living with Virtual and Augmented Reality
Practical Applications
Series: CRC Press Reference Books in Computer Science;
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Product details:
- Edition number 1
- Publisher CRC Press
- Date of Publication 15 May 2026
- ISBN 9781041080282
- Binding Hardback
- No. of pages166 pages
- Size 234x156 mm
- Language English
- Illustrations 15 Illustrations, black & white; 15 Halftones, black & white; 18 Tables, black & white 700
Categories
Short description:
This book explores the role of virtual and augmented reality (AR and VR) in today’s evolving digital landscape, examining how they are shaping society and how they might evolve. An invaluable resource for students, researchers, and professionals across fields such as computer science, psychology, media studies, tourism, and urban studies.
MoreLong description:
This book explores the role of virtual and augmented reality (VR and AR) in today’s evolving digital landscape, examining how these technologies are shaping society and how they might evolve in the future.
It surveys the wide-ranging applications of VR and AR across industries, showcasing their functionality in areas such as entertainment, culture, retail, sports, tourism, and well-being. Through practical examples, the book highlights the benefits of these technologies while also addressing their limitations, challenges, and risks. Critical discussions include the technical, ethical, and societal implications of AR and VR, with a focus on pressing issues such as data privacy, cybersecurity, accessibility, the digital divide, and the psychological effects of immersive experiences. This balanced approach provides a comprehensive understanding of both the opportunities and pitfalls of these technologies.
This volume is an invaluable resource for students, researchers, and professionals interested in the interdisciplinary nature of VR and AR. It bridges fields such as computer science, psychology, media studies, tourism, and urban studies, offering insights into how these technologies are reshaping industries and everyday life.
MoreTable of Contents:
1. Virtual and Augmented Reality Concept 2. Entertainment and Culture 3. Shopping and Retail 4. Sport 5. Tourism 6. Relaxation and Well-Being 7. Virtual and Augmented Reality Enhancing Modern Living 8. Limitations and Threats of Virtual and Augmented Reality 9. Future of Virtual and Augmented Reality
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