- Publisher's listprice GBP 82.99
-
39 648 Ft (37 760 Ft + 5% VAT)
The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
39 648 Ft
Availability
printed on demand
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Product details:
- Publisher Emerald Publishing Limited
- Date of Publication 20 August 2020
- ISBN 9781839090387
- Binding Hardback
- No. of pages232 pages
- Size 229x152x16 mm
- Weight 444 g
- Language English 88
Categories
Short description:
Death, Culture and Leisure: Playing Dead is an inter- and multi-disciplinary volume that engages with the diverse nexuses that exist between death, culture and leisure. At its heart, it is a playful exploration of the way in which we play with both death and the dead.
MoreLong description:
Death consumes our lives. As such, it is unsurprising that our leisure time, recreational activities and playful exploits are also infatuated with dying, death and the dead. Death, Culture and Leisure offers a playful exploration of the way in which we play with both death and the dead. This inter- and multi-disciplinary work brings together a variety of scholars to consider the nexuses that exist between death, culture and leisure. Edited by Matt Coward-Gibbs, this collection provides an exploration of how our leisure time and playful exploits are interwoven with death. Embracing an array of tensions and contradictions, this book draws on a diverse trajectory of examples ranging from play in the post-Anthropocene to the articulate undead, and from the depictions of death in children's picture books to the playful activism of the death positivity movement. Bringing together debates from thanatology, game studies, sociology, music studies, theatre studies, contemporary literature, religious studies and media studies, this innovative collection offers up a rich assemblage of interdisciplinary voices. This text invites readers to not only consider the diverse ways in which we play dead but also invokes a call to explore the myriad of presentations of death, dying and disposal that exist in leisure environs.
MoreTable of Contents:
Chapter 1, Nonhuman Games: Playing in the Post-Anthropocene; Paolo Ruffino