• Contact

  • Newsletter

  • About us

  • Delivery options

  • Prospero Book Market Podcast

  • Creative Simulations: George Mallen and the Early Computer Arts Society

    Creative Simulations by Mason, Catherine;

    George Mallen and the Early Computer Arts Society

    Series: Springer Series on Cultural Computing;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 171.19
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        71 001 Ft (67 620 Ft + 5% VAT)
      • Discount 20% (cc. 14 200 Ft off)
      • Discounted price 56 801 Ft (54 096 Ft + 5% VAT)

    71 001 Ft

    db

    Availability

    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Long description:

    This book is centred on the practitioner-led Computer Arts Society founded in 1969 and formed to address creative computation in all the arts – performance, poetry, text, sound, sculpture and graphics. The objectives and achievements of the Computer Arts Society are presented as realised through their members and exhibitions to the mid-1970s. The Society’s co-founder is Dr George Mallen, a pioneer of cybernetic systems and cultural applications of computing.

    Creative Simulations contains new research including Mallen’s early work with cybernetician Gordon Pask, whose concepts of interdisciplinarity were influential on the ground-breaking Ecogame (1970). Led by Mallen, Ecogame was a collaborative Computer Arts Society project, an early embodiment of computer technology into art and the first multi-media interactive gaming system in the UK. Pask’s influence in Mallen’s subsequent role at the Royal College of Art where he instigated the first computerlab facilities for artists, is examined. A recently discovered lecture given by Mallen is transcribed, along with reproduction of historic texts by Stephen Willats and John Lansdown (two of his colleagues), which add context to this history of interdisciplinary artistic innovation in the digital realm.

    Illustrations include art works, ephemera, exhibition posters and installations, preparatory drawings, computing equipment and associated flow charts and diagrams, many appearing here in print for the first time.

    More

    Table of Contents:

    Foreword.- Preface.- Introduction.- A Major Step Forward: the Computer Arts Society and Event One.- From Cybernetics to Ecogame: Computing in a Cultural Context – an Interview with George Mallen.- The Name of the Game is...? A Personal View of the Computer Arts Society’s Project.- The Object is the Process: Computer Art Exhibitions of the 1970's in London and Edinburgh.- An Interview on Art, Cybernetics and Social Intervention.- Design as an Interesting Phenomenon:George Mallen and the Royal College of Art.- General Principles of the Ecogame Model.- On George Mallen, Poetry and the Future.


    More
    Recently viewed
    previous
    Creative Simulations: George Mallen and the Early Computer Arts Society

    Malthus: 'An Essay on the Principle of Population'

    Malthus, T. R.; , Winch, Donald; (ed.)

    24 365 HUF

    21 929 HUF

    Creative Simulations: George Mallen and the Early Computer Arts Society

    Demosthenes: On the Crown

    Demosthenes; , Yunis, Harvey; (ed.)

    26 276 HUF

    23 649 HUF

    next