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  • Computer Games ? Text, Narrative and Play: Text, Narrative and Play

    Computer Games ? Text, Narrative and Play by Carr, D;

    Text, Narrative and Play

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 55.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        27 835 Ft (26 510 Ft + 5% VAT)
      • Discount 10% (cc. 2 784 Ft off)
      • Discounted price 25 052 Ft (23 859 Ft + 5% VAT)

    27 835 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Polity Press
    • Date of Publication 1 February 2006

    • ISBN 9780745634005
    • Binding Hardback
    • No. of pages224 pages
    • Size 262x178x18 mm
    • Weight 584 g
    • Language English
    • 0

    Categories

    Short description:

    This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a representative selection of games.

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    Long description:

    This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a representative selection of games.

    More