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  • Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques

    Computer Animation Complete by Parent, Rick;

    All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques

      • GET 10% OFF

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      • Publisher's listprice EUR 62.95
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        26 108 Ft (24 865 Ft + 5% VAT)
      • Discount 10% (cc. 2 611 Ft off)
      • Discounted price 23 497 Ft (22 379 Ft + 5% VAT)

    26 108 Ft

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    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Elsevier Science
    • Date of Publication 13 October 2009

    • ISBN 9780123750785
    • Binding Paperback
    • No. of pages544 pages
    • Size 234x190 mm
    • Weight 1070 g
    • Language English
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    Long description:

    A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.

    Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.

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    Table of Contents:

    Part I: Introduction to Computer Animation

    1. Introduction

    2. Technical Background

    Part II: Motion Capture Techniques

    3. Motion Capture Primer

    4. The Motion Data

    5. Setting Up Your Character

    Part III: Animating Substances

    6. Animating Facial Features

    7. Animating Solid Spaces

    8. Animating Fluids and Gases

    9. Animating Biology

    Part IV: Other Methods

    10. Point-Based Animation

    11. X3D Event Animation and Interpolation

    Part V: Animating with MEL for MAYA

    12. Maya Under the Hood

    13. MEL Animation

    14. The Basics of MEL Commands

    15. Examples Using MEL with Solid Body Dynamics

    16. Examples Using MEL in Character Rigging

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