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  • Classical Antiquity in Video Games: Playing with the Ancient World

    Classical Antiquity in Video Games by Rollinger, Christian;

    Playing with the Ancient World

    Series: IMAGINES – Classical Receptions in the Visual and Performing Arts;

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    Product details:

    • Publisher Bloomsbury Publishing (UK)
    • Date of Publication 29 July 2021
    • Number of Volumes Paperback

    • ISBN 9781350193864
    • Binding Paperback
    • No. of pages312 pages
    • Size 232x154x18 mm
    • Weight 480 g
    • Language English
    • Illustrations 25 bw illus
    • 174

    Categories

    Long description:

    "

    From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as ""Assassin's Creed"" or ""Civilization"" selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception.

    This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

    "

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    Table of Contents:

    List of illustrations
    Glossary of video game terms
    Notes on Contributors
    Preface

    PROLOGUE

    Playing with the Ancient World: An Introduction to Classical Antiquity in Video Games
    1. Christian Rollinger: An Archaeology of Ancient Historical Video Games

    PART I: A BRAVE OLD WORLD. RE-FIGURATIONS OF ANCIENT CULTURES

    2. David Serrano Lozano: Ludus (not) Over: Video Games and Popular Perceptions of Ancient Past Re-Shaping

    3. Andrew Gardner and Tristan French: Playing in a 'Real' Past: Classical Action Games and Authenticity

    4. Sian Beavers: The Representation of Women in Ryse: Son of Rome

    PART II: A WORLD AT WAR. MARTIAL RE-PRESENTATIONS OF THE ANCIENT WORLD

    5. Dominic Machado: Battle Narratives from Ancient Historiography to Total War: Rome II

    6. Jeremiah McCall: Digital Legionaries: Video Game Simulations of the Face of Battle in the Roman Republic

    PART III: DIGITAL EPICS. ROLE-PLAYING IN THE ANCIENT WORLD

    7. Roger Travis: The Open-World RPG as Formulaic Epic

    8. Ross Clare: Postcolonial Play in Ancient World Computer Role-playing Games

    9. Nico Nolden: Playing with an Ancient Veil: Commemorative Culture and the Staging of Ancient History within the Playful Experience of the MMORPG The Secret World

    PART IV: BUILDING AN ANCIENT WORLD. RE-IMAGINING ANTIQUITY

    10. Neville Morley: Choose your own Counterfactual: The Melian Dialogue as Text-Based Adventure

    11. Maciej Paprocki: Mortal Immortals: Deicide of Greek Gods in Apotheon and its Role in the Greek Mythic Storyworld

    12. Alexander Flegler: The Complexities and Nuances of Portraying History in Age of Empires

    13. Erika Holter, Una Ulrike Schï¿1⁄2fer, Sebastian Schwesinger: Simulating the Ancient World: Pitfalls and Opportunities of Using Game Engines for Archaeological Research

    EPILOGUE

    14. Adam Chapman: Quo Vadis Classical Receptions and Historical Game Studies? Moving Two Fields Forward Together

    Notes
    Bibliography
    Mediography
    Ludography
    Index

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