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    Break Into The Game Industry: How to Get A Job Making Video Games

    Break Into The Game Industry: How to Get A Job Making Video Games by Adams, Ernest;

    Series: CERTIFICATION & CAREER - OMG;

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 35.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        16 249 Ft (15 475 Ft + 5% VAT)
      • Discount 10% (cc. 1 625 Ft off)
      • Discounted price 14 624 Ft (13 928 Ft + 5% VAT)

    16 249 Ft

    Availability

    cancelled

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher McGraw Hill
    • Date of Publication 16 June 2003

    • ISBN 9780072226607
    • Binding Paperback
    • No. of pages352 pages
    • Size 233x190x19 mm
    • Weight 600 g
    • Language English
    • 0

    Categories

    Short description:

    Find out what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional.

    More

    Long description:

    Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.




    Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.

    Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.




    Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.

    More

    Table of Contents:

    1: A Brief History of Interactive Entertainment

    2: A World of Games

    3: How the Game Industry Functions

    4: Inside the Fun Factory

    5: Preparing to Be a Game Developer

    6: Skills and Careers in the Game Industry

    7: How to Get a Job

    8: Legal Issues for Creative People

    9: The Future of Game Development

    A: Educational Institutions

    B: IGDA Curriculum Framework

    C: Jobhunting Resources and Development Tools

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